Faerun

This sounds like a conflict with another mod. Unload all other mods before using this one. You can change the language settings in Steam:
Library -> right-click Sid Meier's Civilization 5 -> Properties -> Language Tab

EDIT
I have played BNW version under french, german and spanish languages without issue.
It cannot be a conflict with another mod because this is the only mod I've installed. Any other idea?
 
Glad you like the mod, but I'm afraid this is going to be the last major update, unless others continue to work on the mod. I will continue to provide housekeeping updates.
1. Whenever I first met a new City State that wasn't a Religious Center, it would still display as if it were a Religious Center
Yes this is a tiresome little graphics glitch that has to do with the way global variables are carried over. I'm still trying various fixes whenever I remember.
and Tongues, Foresight and Speak with Animals suddenly became checked as well,
You're saying that some policies were auto-selected for you? If that's the case, it's not this mod doing it... Perhaps you had saved up several policies and inadvertently selected them when you thought you were just hovering over the TT.
Truesight doesn't seem to work for me. I don't believe it ever has
My new entry for invisible infos did originally work. To be sure, I've just used the submarine info. I tested and this does work now.
Spellplague victory... is there any way to stop it? I was given 5 turns...
An ingame counter will popup when a player has researched spellplague, and every other major will declare war on that player. The correct countdown is 50 turns, after which that player will win. Note that once researched, spellplague is irreversible.
Other than the quick ending,
v.5 sets the global values for tech, unit and building costs to make a game of about 300 turns on Standard speed. In v.4 and previous these values were decreased for testing purposes.

best, FA
 
No, because it seems very foreign to this fantasy world. I had hoped the system could be used in conjunction with hero items, but I think that would actually require a completely new approach and ui

Do you mind if I try to add them?
 
This sounds like a conflict with another mod. Unload all other mods before using this one.

Uhm, sorry for bugging you, but I'm having this issue as well o.o

It's the only mod loaded
Spoiler :
0WsCmJk.png


But I still only see one civ, and it has the TXT_KEY_LEADER thingy
Spoiler :
rnMRaRN.png


I'm using English, and have tried a few things that were said to help fix it(Reinstalling, clearing cache, etc), but yeah.

It's worth noting that I've had no trouble with another mod I used at a different time and stuffs.
 
Can you tell me what DLC you have installed (including GnK)?

Of course;

G&K
BNW
Ghengis Khan's Mongolia
Denmark
Spain and Incan Empires
Polynesian Empires
Babylon
Korea
Wonders of the Ancient World

Edit: Disabling BNW and using the G&K version works fine o.o So it seems to only be the BNW version that is giving the weird text thing.
 
Thank you for taking time to report errors. I'm assuming you are running under windows with most recent version of game. If not, please clarify.

So it seems to only be the BNW version that is giving the weird text thing.

This is not a universal issue. I cannot replicate the issue and at least several other have not experienced. It is something specific with the game setup for a few people.

So I cannot troubleshoot this, but you could assist if you were to attach to a post the logs found here: C:\Users\User\Documents\My Games\Sid Meier's Civilization 5\Logs
(only "Lua" and "Database" files needed).

It is most helpful for me if you navigate through as many setup options as possible during game setup before posting the logs. So selecting a faerun map, loading a scenario, entering the Advanced Setup Screen and changing some options there, as well as entering the Select Civilization screen as in your post above.
 
Thank you for taking time to report errors. I'm assuming you are running under windows with most recent version of game. If not, please clarify.



This is not a universal issue. I cannot replicate the issue and at least several other have not experienced. It is something specific with the game setup for a few people.

So I cannot troubleshoot this, but you could assist if you were to attach to a post the logs found here: C:\Users\User\Documents\My Games\Sid Meier's Civilization 5\Logs
(only "Lua" and "Database" files needed).

It is most helpful for me if you navigate through as many setup options as possible during game setup before posting the logs. So selecting a faerun map, loading a scenario, entering the Advanced Setup Screen and changing some options there, as well as entering the Select Civilization screen as in your post above.

Windows 7 64 bit, latest version(I...think? It says so o.o)

So uhm, not sure how much the logs will help, since they're kinda almost empty it seems...

I think I'm doing something wrong x-x
 

Attachments

I think I'm doing something wrong x-x

You have to enable logging (sorry I always assume this) here:
C:\Users\User\Documents\My Games\Sid Meier's Civilization 5

In file "config" set:
EnableLuaDebugLibrary = 1
ValidateGameDatabase = 1
LoggingEnabled = 1

Save and close.

Then you start the game, load the mod, navigate through the options screens, then enter a game with Start button. You can immediately quit out of Civ after this (if it's not CTD) then the logs should be updated.
 
Alright, I moved through some settings, but upon selecting the Civ the whole screen went red, and I wasn't able to actually start the game :(
 

Attachments

Alright, I moved through some settings, but upon selecting the Civ the whole screen went red, and I wasn't able to actually start the game :(

Thank you.

Based on the logs, my best guess is that you are not running the game under the most recent version which was released in October 2013. Can you confirm that your game version is 1.0.3.144 ?
 
1.0.3.18.

Well that explains that. Sorry to kinda waste your time .-.

Gotta figure out whats up with steam then x-x Thanks for the help though c:
 
tried this yesterday it's really complicated not really sure what to do also the tech try doesn't appear to show everything.
 
Oh sure feel free to change the mod in any way you see fit. All I ask is if you republish the mod with your changes you make clear what has changed from my version. Have fun!

~FA


Of course, if it deserves to be published. In addition all my stuff will be apart from the main mod. In fact the easy part is almost done (database editing). It's the first time I try to mod this game so I keep it simple: No Great Musician, I replaced the great artists with great mages and the great writers with great sages.
Since culture is replaced by Weave I've thought that the great works should mostly be magic, so, the great mages create great work of magic (Scroll of "something" like LARLOCH -> DEVASTATE_UNDEAD, MORDENKAINEN -> DISJUNCTION). And since it gives political power too the great sages produce research about magic, gods or peoples of Faerun (Volo's guides for example).

Now I'm struggling with the lua syntax, and I don't even know if what I want to do is possible.

I had to override your CultureOverview.lua though, I don't know if it is important, since the great work panel is a mess if one tries to remove the original buildings with great work slot and add custom ones.
 
FramedArchitect,

Forgive my questions but I could not find answers searching this thread (if I am wrong I apologize). You mention that all 15 pantheons are found on the first turn, but this means that Mithril Hall cannot be the founder of a pantheon. If they cannot be a founder then there is no way for them to recruit Drizzt Do'Urden with how you have it set up that only Unique Heroes can be trained by Pantheon founders. Seems odd that the one civilization that should be able to recruit Drizzt can't.

Also the city, Mithral Hall, is on a Barren, Hill, River next to a Lake with two resources of Fish but even after researching Fishing it cannot build a Work Boat (or even a Lighthouse) to go and work either of those resources. Was this intended?

Finally can anything be done with the Fire Lichen?? First time ever seeing the stuff, and while I played the G&K version I never noticed it as I never played Mithral Hall then.

Sorry for the questions if you've answered them previously and I just can't search well enough.
 
Gotta figure out whats up with steam then x-x Thanks for the help though c:
Sure! I hope this exchange can help other readers.
tried this yesterday it's really complicated not really sure what to do also the tech try doesn't appear to show everything.
I'm not sure how to answer ... is there something specific missing from the tech tree? What aspect seems poorly documented?
... the great mages create great work of magic (Scroll of "something" like LARLOCH -> DEVASTATE_UNDEAD, MORDENKAINEN -> DISJUNCTION). ...
I had to override your CultureOverview.lua though, I don't know if it is important, since the great work panel is a mess if one tries to remove the original buildings with great work slot and add custom ones.
My only edits to CO.lua was to disable the great works panes, which I think is commented at each change. It's not messy really (the UI coding for expansion2 is elegant compared to vanilla) but it's all hard-coded which is an unwelcome change from previous expansion. Why not make this modular like the specialist slots? Anyhow, if you'd like to add your changes to the base mod I can add you as a developer on the project (requires a SourceForge account). It is an interesting approach you are making.
... there is no way for them to recruit Drizzt Do'Urden with how you have it set up that only Unique Heroes can be trained by Pantheon founders.
This is my mistake in not updating the pedia strings. Unique heroes are available to train after choosing an advanced alignment policy (it differs for each alignment). For good (drizzt) and neutral (yoshimo) alignments the required policy is tier 3, for evil (fzoul) it is tier 2. I will update help and strategy text for v.6.
Also the city, Mithral Hall, is on a Barren, Hill, River next to a Lake with two resources of Fish but even after researching Fishing it cannot build a Work Boat (or even a Lighthouse) to go and work either of those resources. Was this intended?
It is often remarked on... it is a lake with bonus fish. You cannot build boats to harvest it but it is still a nice tile buff.
 
Sure! I hope this exchange can help other readers.

I'm not sure how to answer ... is there something specific missing from the tech tree? What aspect seems poorly documented?

lots of stuff is missing from the tech tree it doesnt seem to show all the techs at once when i go to the science menu to select one. i have to guess what to research to get to some of the later ones.

also how does religion work.

and how do you get more cities to build?
 
Great mod! I thoroughly enjoyed the G&K version; this (BNW) version is even better...

Unfortunately, I do have some (possible) bugs to report:

1) City states request that I generate a great musician (and other great people that have been disabled).

2) City states request that I connect druid ruins to my trade network, as if they were a luxury/strategic resource. Curiously, I already have 3 within my borders...

3) Iron does not appear (@ top of screen or the economics window) as a strategic resource. Is it still required to build forges?

4) Pedia says that archery range gives 2 (+1) bows, but it only gives 1 (+1) bow.

5) The gpp (great person point) from a fisherman (re: lighthouse) does not stack with the gpp from a merchant (re: market).

6) The quest completion text (for at least 2 quests) does not properly list the hero's name (an apostrophe & letter s appears, rather than a possessive case of the hero-name).

7) Gifting emigrants (to a city-state) may cause CTD, if you don't have sufficient population. The option should be greyed out, but was not (on my last play-through).
 
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