Feadhel
Chieftain
I got a couple hours in last night, and just wanted to stop by and say GREAT JOB!! This is by far my favorite mod and really the only reason I'm still playing CIV V now.
Just out of curiosity, do you think this mod plays better on the scenarios or random map.
On the first, I think I have fix for this. On the latter I think this is as it should be... the increased power of the hero is a temporary loss of hero benefits.When transforming between wolf/man it seems to re-fire the hero creation trigger.
...
While in werewolf the civ also looses the +food and production at the capital.
I had another bug with heroes, ....
... I gathered many of my ideas into one document which is forming some kind of ruleset.
My immortal arcanist problem is worse than I thought....
Also, have you considered integrating other Forgotten Realms game soundtracks into your mod? ...
Great!Looks good! If you would like to contribute your ideas into Faerun rather than starting from scratch, that would be fine. I can add you as a contributor on the SourceForge repository, so you can make changes/additions to the code. As far as buildings go, I think they need an overhaul, but for me the terrains, resources and improvements are more important, and changes to those would in turn inform buildings.
I guess if it is a bug, it is in your favor.
Thx for recommendations.I really recommend the following over faerun:
Chronicle Adea
Epicc's Heroes
Ice Fire Mod
Ea
Wheel of Time