1. The description of Villages says that they replace Farms in this mod, but Farms exist too. Seems it's a leftover from the farm bug era

2. The Charter description lists techs that give a charter incorrectly (it mentions Astronomy, and doesn't mention Republic).
3. The +2 strength for mounted units from Paladin doesn't seem to work for existing units - it didn't increase their strength when I built a Paladin. I haven't checked if it works for new units, if so then the description should be clarified.
4. Stone has no Strategic View icon.
5. Please change the hotkey to build a Manor House, as the C key is used to center the map on the currently selected unit, which I often do. So it happens that I start building a Manor House unwillingly, when I just want to center the map on my Worker.
6. The Moonshae Isles are invisible on the Faerun map (I play on the Huge version), because the Great Barrier Reef model is designed to work only when it's on two adjacent hexes. So a one-hex version will not appear on the map.
7. One of the Good beliefs (Righteousness) gives +1 delegate to the World Congress, while there is no Congress in this mod.
8. Is Iron still a strategic resource? It doesn't appear on the top bar.
9. Some buildings (Circus, Stable) still appear to give bonuses from Horses (at least in the description) instead of Mounts. Also there are no bonus yields from Mounts improved with a Hunting Camp. And Great People improvements don't seem to connect them.
10. I can't seem to see any progress for the Great Sage from Mage specialists, both in the city view and on the Great People panel.
11. The Path of the Faithful description says about purchasing temples and clerics for divine favor, but I don't seem to be able to purchase them.
12. (balance) The Transmutation school finisher (+4 Weave per city) seems to be much better than any other one.
13. The Fisherman specialist icon looks really bad

14. When discovering a Natural Wonder, the message says that it increases happiness, but it doesn't.
15. There is a double notification when a civ chooses an alignment (one for civ, one for leader). I think one would be enough.
16. The icons below city states showing that quests are available appear 1 turn later than they should.
17. Sometimes I saw units (luckily not mine) disappearing with no apparent reason. Perhaps it's a mechanic I'm not aware of...
18. When I meet a city state, sometimes the "cult center" part of the window is not refreshed, so it displays incorrect data.
19. The "Sell exotic goods" ability for ships is supposed to apply to the Durpar only, but I got it for my Caravel and Galleass when playing another civ (Cormyr).
20. The Theatre description says it requires a Colosseum, but there is no Colosseum in the game.