Strategist83 said:
Obviously it's a lot better than building wealth, but that's only because doing so is a terrible idea in the first place.
Unless your playing vanilla building Weath is accepted as a strong investment due to its short term returns and the often very long time it would take to get comparable returns after building a courthouse or market.
Its most commonly used in the beeline to a pressable advantage.
Failgold then is just wealth with more multipliers, whips, with restricted build conditions and an uncertain payoff date.
Strategist83 said:
One can always build military... You'd have to be in some obscure Pacifism-civic-everybody-loves-me -anyway situation.
You can't really be building an army all the time in every game. The ideal military is minimalistic until you want to use it.
Its not uncommon to get situations where you can rule out almost any possibility of being declared war on through good diplomacy. After the first 60-80 turns or so you should be able to tell when a war is possible, and most of the time get a warning during the AIs build up, and tricks can be used to delay it or even block it entirely during that plan.
Back to the general topic,
Personally I don't see an 'exploit' as a bad thing, to me exploitation is merely using the game world to achieve something (its in the genre 4X!). Anything from defending against a barb on a forested hill to declaring war on a weak neighbour is exploiting mechanics to your own advantage!
Thats not to say that problems don't occur where mechanics are truly broken , but I don't think intention is a metric with any value, afterall, AP diplomatic victory
is intended, and vassals are clearly borked!
I also doubt that whip overflow was intended to be used to the extent it is, nor used to circumvent whip penalties on wonders, nor was spawnbusting intended, or city gifting for diplo, or 1 gold begs for peace treaties, or many, many other things......
As far as failgold goes, its strong yes, but it doesn't come close to comparing with tech trades.
Tristan_C said:
I still miss 3.17 Wealth Walls.
Me too, along with all the other overflow gold tricks such as Warriors/Fishing boats with HE, or Granary chop/whips.
This 'exploit' singlehandedly made the Protective trait good, but certainly wasn't limited to them. Perhaps it could have done with toning down a little, but it wasn't really needed, and they certainly didn't have to break gold overflow to do so.