Yes, Tebryn is a leader of the Sheiam. However...if Luthor, you really want him, then I'll definitely go with Hyborem.
Hyborem, as per Mercuruians, are Hell and Angel (Evil/Good), Leaders that can be spawned in later game, the player that creates the "Wonder" will have the opertunity to play as Hyborem or Mercurians. So as i found out, its not an option to start with.
Sciendez... are you Ljosalfar or Kuriotates?
Kuriotates
One more question...what will the Armageddon Counter start out? (Or will we remove it?
)
Absolute totally not, its one of the big things in FFH2, i vote nay
And for the Voting...
I will be selecting the Challenges;
Raging Barbarians (XP building)
Barbarian World (XP building and Stronghold taking)
No Settlers (Permanent growing Cities/Castles)
Sounds super, and even without the Raging Barbarians, they emerge x3 as much in FFH2, and Group attack, than in core civ4.
End of Winter (Adds Flavor)
Never tried, it with End of Winter, so neutral
No City Razing (Permanent growing Cities/Castles)
Requires Complete Kill
Wildlands (XP building)
Living World (more events)
Very good idea, in everything, super nice
Love it
Advance start 720 (Player flexibility, although I am unsure if this goes with "No Settler")
Advanced start is a good, choice, if it can be done, pointed out by imp. Knoedal.
Conquest (Victory Condition)
Here is what I'm unsure of:
Blessing of Amathaon > Doubles the amount of Bonuses?
I believe its like double of Incense bonus, Ivory, etc... not entirely sure.
Hallowed Ground > Armageddon disabled?
Absolutely never
Last Days > Doubles any changes to the Armageddon counter?
Deff. turn it off, since Raging Barbarians will be enogh chanllenge in the start. Meaning. Orthus, could early game totally wipe out a player with ease, since he comes early and we have less defences, he accompanies not alone, but with a stack of barbarians.
Compact Enforced > Infernal and Mercurians will not show up?
The only problem there is with this is, when the wonder is built, the player, if he chose to play as Hyborem/Mercurians, it will leave a AI player behind. So prob. turn it off. Or if 2 players could join in a later game? but that just complicate things. So if no AI should be part of this game, turn it off.
Remove Religion (all of them would be questioned)
NEVER! As pointed out, Religion in this game, gives alot of benefits, having a specific Religion, gives you access to unique Heroes, Units and buildings, changing religion, you lose the heroes and Units, so when you choose a Religion here, it one TOTALLY sticks with it
I Believe, that some Religions, even have some Civics unlocked, unsure of that. Of all my votes, this one is my strongest. Religion ON!
Archeron, is a Barbarian Dragon, that cannot move from a Random Barbarian City, it applies to, it has a Unique treasure, when city is taken. But this city is Hard to take. Its like the Barbarians Capital. Leave it on
No Orthus (I know these are Barbarian units but I don't no if they are Alignment favoring
They not alignment favoring, only with the leaders with "Barbarian" trait.
If AC is doubled, i vote Orthus off. If not doubled, Orthus On
No Duin (No clue if this is good or bad)
Yeah its the Werewolf dude, i am neutral in this one