Nikis-Knight
Deity
I find it funny that he says moral ambiguity or dilemma is unsatisfying shortly before praising FfH2.
Picking my jaw up off the floor now.
So awesome that a roomful of developers were sitting there looking at Sez's art up on the big screen.
So awesome that a roomful of developers were sitting there looking at Sez's ars(e) up on the big screen
Groan
SeZ started it!
So he's found a way to encourage the average player to NOT reload a saved game every time they lose a fight. I can only suggest searching the forums to see how often that discussion comes up. I think Sid's mind is right where it always has been, thinking progressively.Sid has lost his mind, if you've seen his opinions on letting the player win so they dont feel cheated.
A single unit per tile limit is dull? I suppose moving one hundred+ units from tile A to tile B is exciting? Personally, I'm thrilled to know that I won't have to wait while the AI moves monsterous stacks back and forth between two tiles- one... unit... at... a... time. Dull doesn't even begin to describe thatone unit to one hex..... the dullness if numbing.
I don't get the impression he wants to make Civ5 a carebear game.
Sid has lost his mind, if you've seen his opinions on letting the player win so they dont feel cheated. Maybe he's started confusing GAMES with passive entertainment like movies. Games require being able to lose them, or they're not games. Part of the fun comes from knowing you conquered that when you do win. Television turns minds to jelly because it never tasks the brain with anything.
[to_xp]Gekko;9003159 said:hexes are awesome, but his words are indeed something to be afraid of. I'm afraid hardcore gaming is gonna die soon, and we'll have to resort to modders to give us stuff that's actually worth playing. oh wait, it already happened. too late.
I don't see how one unit per tile is even possible. That sounds like one huge traffic jam.
Can't be bothered to watch all 50 minutes of that, so...what exactly did he say that has people's drawers in a knot like this?
Can't be bothered to watch all 50 minutes of that, so...what exactly did he say that has people's drawers in a knot like this?
People don't understand statistics. So rather than help them to understand statistics, lets throw statistics out the window and let players never lose. The three main examples that he gave were "players think it's impossible to lose at 3 to 1 odds", "players realise it's possible to lose at 2 to 1 odds, but somehow think it's impossible to lose at 20 to 10 odds", and "players realise it's possible to lose at 2 to 1 odds, but think that means it's impossible to lose the next battle at 2 to 1 odds". So basically they're eliminating the chance of losing if the odds are in your favour, and they're making the combat system "remember" the results of previous battles so that you won't lose multiple consecutive battles. It's interesting to note that World of Warcraft implemented a similar thing with their item drops, because people kept complaining about exactly the same thing.
The second thing he mentioned was that people are fundamentally irrational. They keep doing things that reduce their enjoyment of the game, or they demand that features be implemented that would make the game incredibly un-fun for them. (I've seen a hell of a lot of posts doing this in this very forum and in the modmods subforum. I facepalm at every one.) People also assume that any time something doesn't go in their favour it means the game is out to get them, or the AI is biased against them. Another example he gave was that if a random event gives the player something for nothing, the player accepts it without a second thought, or assumes that they earned it; on the other hand, if a random event has a negative consequence, the player insists that it is totally unfair and should not ever happen. (Muris clan goblins ahoy!) So basically they're removing the possibility of anything negative ever happening to the player.
Basically, Sid Meier is far too polite to say it, but watching that video and reading between the lines, the whole thing read to me like he was saying "People are stupid. How do we idiot-proof our game?" Saying that, I still agree with what Freesmog said, that it didn't seem like he's trying to make a carebear game. In fact he even mentioned people saving/reloading important battles as a very carebear way of playing (although he didn't use that word), and he pointed out that a) it makes the game un-fun, because it takes all the challenge away, and b) it removes the hardcore strategy aspect of the game, which he explicitly mentioned as being the way that he wants people to play the game. The change to one unit per tile also reinforces the idea that the game is moving towards a more hardcore style of play, since it opens up so many amazing strategic elements.
Of course, the most important thing he said was that modding is awesome! Hopefully this means that shortly after Civ5 is out, we might see a mod that "fixes" (i.e. removes) all of the idiot-proofing systems, so we can have a real game.
psychoravin, is that you?