Fall from Heaven Wiki opened

Sareln said:
How does one open the editor?

Excel is the best way. If you don't have that then I think you can download and use open office to look at everything (though the macros wont work for export).
 
Kael said:
Excel is the best way. If you don't have that then I think you can download and use open office to look at everything (though the macros wont work for export).


Kay, took a look and the solution is almost worse than the cure.... :D sorry but that's how it looks to my eyes. I may get used to it though. In the meantime, is there anyway to get CIV to run windowed?
 
Civ IV runs windowed quite easily. From the main menu, go to Advanced, then options, then graphics. Uncheck the box labelled "Full Screen Mode"

Reboot Civ.

You're done!
 
Grillick said:
Civ IV runs windowed quite easily. From the main menu, go to Advanced, then options, then graphics. Uncheck the box labelled "Full Screen Mode"

Reboot Civ.

You're done!

Danke. You know, I really should nose around the options screen some more. Alright, back to that units page on the wiki!
 
YohanLeafheart said:
So, are we putting FfH_ before any article name?

eww. FfH_(name) looks really ugly on a page name though. Coudn't you have chosen something better looking, like Fall_from_Heaven_II/(name)? You can use subpages.

:crazyeye:

[/idiotpost]
:sleep:
 
I'mTired said:
eww. FfH_(name) looks really ugly on a page name though. Coudn't you have chosen something better looking, like Fall_from_Heaven_II/(name)? You can use subpages.

:crazyeye:

[/idiotpost]
:sleep:


Well, we are a bunch of wiki-newbies so we would first have to realize that one could do that. Though I think I'd like keeping the FfH tag on the pages so that if people end up there accidentally they'll know that it's not what they're looking for.
 
FfH traits are done. There are the tag, the specifications (text from game) and leaders who have the traits.

I uploaded two new icon : :culture: and :gp:

I rewrote leaders list, adding their civilisation and putting "FfH" in their internal link. I know this is not important because there shouldn't exist another "Beeri Bawl" in this wiki, but I think we should keep the same syntax everywhere.

About list, I think the civilization description in the civ list page is a bit messy. I think the name and the theme are enough there.
 
Someone mixed up the names of the Hippus leaders and I really don't feel like screwing up o.O
 
Keldan said:
FfH traits are done. There are the tag, the specifications (text from game) and leaders who have the traits.

I uploaded two new icon : :culture: and :gp:

I rewrote leaders list, adding their civilisation and putting "FfH" in their internal link. I know this is not important because there shouldn't exist another "Beeri Bawl" in this wiki, but I think we should keep the same syntax everywhere.

About list, I think the civilization description in the civ list page is a bit messy. I think the name and the theme are enough there.

If someone wants they can move everything but the very general 1st sentence into the actual CIV page. I may apply the template to the neutral civs, since it's built and then the good civs if I have the time.
@Yohan, how long did they say until they added the snazzy new things you wanted?
 
Religions are done.

I created the list of ressources. Tomorow, if I'm in mood to, I will do ressources.
 
Sareln said:
@Yohan, how long did they say until they added the snazzy new things you wanted?

This weekend, so monday top, I will have some neat templates for civs and probably units too.
 
YohanLeafheart said:
This weekend, so monday top, I will have some neat templates for civs and probably units too.

Cool. I'll probably disappear sometime around Monday Evening (packing everything up to haul back to college and then going on a pre-Orientation hike with all the frosh for another week). So I'll check back in a month or so at the latest, after monday...
 
How are templates made? I wanted to change units slightly for heros, take our required resource & building, add a "restricted_to" line as well, couldn't figure out how to do it.
If I edit some now, I'll go ahead and use the Unit one, shouldn't be too hard to alter if it changes.
 
Nikis-Knight said:
How are templates made? I wanted to change units slightly for heros, take our required resource & building, add a "restricted_to" line as well, couldn't figure out how to do it.
If I edit some now, I'll go ahead and use the Unit one, shouldn't be too hard to alter if it changes.

A template is it's own page, it follows certain naming conventions. If you want something to be a variable you place it in triple curlies {{{Var}}}. To call the template you use double curlies and then the name {{Tmpnm followed by the variable info : Var = Info| and then closed by double curlies }}.

Hope that helps.
 
Nikis-Knight said:
Almost. How do I start a new template page? I've only ever edited others.


Search for what you want to name the template, and it will give you an opportunity to make the page (since it doesn't exist yet). I believe you want to follow the naming convention Template:Name
 
Finally I had time today to check the new wiki version, and I discovered that the extension to use conditionals in the templates (if then else) is not installed, I send a message to Rkyte and he should do it soon. :D

EDIT: Ok, after a long waiting and using some extensions of MediaWiki, finaly the wonderful, marvelous and amazing template for civilization is ready. There is only a small problem that I will explain later.

The name of the template is FfH Civ. The template is meant to be used for all civs, regards of aligment. It has place for 12 unique units with the correspondent units replaced, 4 leader with their traits, 6 unique buildings with place for replacement, 4 palace bonus. And the best of all, if one variable is not set, it will not shown. Let me explain with an example.

I did the Balseraphs already, and the code for it is

Code:
{{FfH Civ|
  civilization = Balseraph|
  aligment = Evil|
  playstyle = Hybrid|
  theme = Evil Jesters|
  palace_resource_1=[[FfH Mind Mana (Resource)|Mind Mana]]|
  leader_1=Perpentach|
  leader_traits_1 = [[FfH Philosophical (Trait)|Philosophical]] <br>[[FfH Creative (Trait)|Creative]]|
  leader_2=Keelyn|
  leader_traits_2 = [[FfH Summoner (Trait)|Summoner]] <br>[[FfH Creative (Trait)|Creative]]|
  unit_1=Merryman|
  unit_replace_1=Warrior|
  unit_2=Acrobat|
  unit_replace_2=Hunter|
  unit_3=Parrot|
  unit_replace_3=Hawk|
  unit_4=Taskmaster|
  unit_replace_4=Assassin|
  unit_5=Harlequim|
  unit_replace_5=Ranger|
  unit_6=Courtesan|
  unit_replace_6=Shadow|
  unit_7=Balseraph Catapult|
  unit_replace_7=Catapult|
  unit_8=Gypsy Wagon|
  unit_9=Loki|
  building_1=Freak Show|
}}

to use this template on another civ, just change the necessary variables. If a variable is not set, just don't use it (i.e. the unit_replace_9 from Loki is not set, as loki does not substitute any other unit.

For units and buildings and leaders only put the name of it and the template will convert to link correctly. As for leader traits and palace bonus, it would be too clumsy to do, so right as showed above.

Ah, and there is no need to add the palace of the civ as building, it will be automatically added.

The only thing not working correctly right now is the coloring according to the aligment. I will work on it after I come back from uni. Now just need to convert all the other pages to this template.
 
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