Fall from Heaven Wiki opened

Keldan said:
I hope you will keep updated the page "Version Notes" :p
I Think I'd like to add a main articles page, Mods, which would have both links to various FfH mods & maps, as well as resources for mod builders. I'd move a few of the articles presently under New Features into there, including this one.

Let me know if there are any objections.
 
FfH Ljosalfar (Civilization)

I don't understand if this is a mistake or not -- I have started playing FFH in the last week ;) -- but in the wiki is says that Ljosalfar are neutral.
I've been playing them, and I'm listed as "good".

I'm confused ???
 
Two of the Elven Leaders are Neutral, One of them is good.

If you play Amelanchier or Thessa you are Neutral
If you play Arendel Phaedra you are Good.

The Wiki doesn't make this clear enough... I'll try to edit the alignment on the main page to show this. I agree it's confusing. I believe this is the only leader/civ combo that works like this.
 
Arendel Phaedra was set to good (her individual entry), it is just on the main Ljosalfar page under Alignment it said Neutral.

I just changed it to this on the main page:
Neutral (Amelanchier)
Neutral (Thessa)
Good (Arendel)

Hopefully that makes it more clear
 
I created a french template for leaders, civilisations, traits, religions and civics, and added two pages of each categories as sample.
So if any Frenchy is motivated to work on it, go on :)
 
I've updated the wiki for 16f.

I've also added the major article category "Mods". I have not verified exactly what the mods and maps are, so if you're familiar with them, please add in notes.

As far as the 15->16 update is concerned, the only thing remaining is the units. I have the links updated on the main units page, but they are not updated yet on other pages (the Civilization pages in particular), nor are many of the updated units in yet.
 
I added all traits, leaders and religions in the french part, and created tech list and tech template.

Inevitably, cause I work on the french version, I won't work a lot on the english pages. But I still keep a eye on it and correct mistakes when I found some.

About techs, is there anyone motivated to upload the tech icons ?
 
.16f -> .16 g changes are here

I'm still slowly applying the .15->.16 changes. I'm afraid I've had a recent downturn in time I can work on this, so barring help, completion may take several months.
 
The .16g->.16h changes are in; as noted by Kael, the .dll is the only significant file changed.

M@ni@c said:
Those lists of changes are really useful. :) How can you find them all?
Procedure:
1) Restore the old version to the standard one, if I made any changes to it.
2) Make a copy of the mod in the mods directory.
3) Rename the "copy of..." folder to something useful; I use the (old) version.
4) Apply the latest patch. After this is done, we have both the old and new versions of the full mod in the mods folder.
5) Use a diff tool (I use Winmerge) to find the differences (start at the root of each mod, and go through recursively).
6) Look at each difference in each file, and attempt to categorize them; describe them in the wiki. (Note this method does not work well for the .dll changes unless the .c and .h sources are included in the two versions; however, the .xls file is actually not particularly hard - I just see little point in giving that information twice).
 
The wiki states that Clan of Embers Lizardmen line may enter coasts but not mountains. I was unable to enter coasts (was hoping to use a strategy of Lizardmen Seals to destroy improvements adjacent to the coast) so I'm curious if this is a bug or misinformation in the wiki? Anyone know for sure? Thanks.

This is an advanced scouting unit, best against animals. Compared to the unit it replaces, it cannot enter Peaks, but it can enter Coast, and gains a defensive bonus in Jungle.
 
The wiki states that Clan of Embers Lizardmen line may enter coasts but not mountains. I was unable to enter coasts (was hoping to use a strategy of Lizardmen Seals to destroy improvements adjacent to the coast) so I'm curious if this is a bug or misinformation in the wiki? Anyone know for sure? Thanks.

Misinformation in the wiki; sorry about that (they could do this during .15, which is how it got in here). I corrected my descriptive text for the Lizardman (since that one claims to be up-to-date). I'll try to correct the others as I get to them.

In any case, if you're certain that there's a defect in the wiki, feel free to correct it.
 
This series of entries should now be up-to-date. Note that there are still a number of things that look wrong (such as units that have Ocean as impassible), but that's the present state of the .xml.
 
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