Fall Further 050 Bug Report Thread

Doviello used their worldspell on me last game, worked fine - spawned a bunch of wolf packs among their attacking army.
 
I just tried FF0.5G and had unit model display issue. It displays the default Civ4 model for those standstill units, while there is no such problem for FfH2 0.4t. I tried different civs and even re-intalled FfH and FF but the problem persists.
 
Massively increased number of CTDs since G and not just on end turn. Clicking units, selecting cities are prompting crashes to desktop. This did not happen in earlier earlier versions of 0.50. I have a clean XP partition just for CIV with just the OS and no other background applications running.

When i reload from save game (even autosaves in same turn), repeating the action that caused the CTD previously, does not produce a CTD. However, a few turns later i get another seemingly random CTD.

One thing i have noticed is that the CTD normally happen a few turns after a reload from an autosave game.

Sorry if this report is of little use in troubleshooting but after spending the last hour re-installing CIV/BTS/FFH/FF and still getting the same problem, i dont know what to try next - any suggestions gratefully received?
 
i have movie problem
every time i use a movie like the intro,after building wonders and victories
all of them are all messed up colors
just colors no pictures some sound but nothing
ffh2 works fine with the movies but fall further is all messed up
what's happening?:confused:
 
I've run into a reproducible CtD issue. Not sure what's causing it; playing as Sheiam, exploring around, etc...

Nothing especially interesting going on, really; but every time I end the turn (77), the game crashes.

Save is attached.

Where relevant; playing the latest version of both mods; running WinXP.
 

Attachments

Question: When you get the Baron, and you start building an army of werewolves. The werewolves dont change from ravaged to blooded.
 
Question: When you get the Baron, and you start building an army of werewolves. The werewolves dont change from ravaged to blooded.
They did for me, on Patch G. I was also seeing them upgrade to greater werewolves.
 
Didn't notice a solution being posted.

I had the problem of no interface showing with a python error referring to fireEvent on line 72. It seems it was caused by the rise of mankind mod witch has a modified cvappinterface.py (with the fireEvent on line 72). Copying the base BTS file into the FF folder fixed the error. No idea why it uses that file instead.

Copy beyond the sword/assets/python/entrypoint/cvappinterface.py into beyond the sword/mods/fall further 050/assets/python/entrypoint
 
I just tried FF0.5G and had unit model display issue. It displays the default Civ4 model for those standstill units, while there is no such problem for FfH2 0.4t. I tried different civs and even re-intalled FfH and FF but the problem persists.

Turn off Frozen Animations

i have movie problem
every time i use a movie like the intro,after building wonders and victories
all of them are all messed up colors
just colors no pictures some sound but nothing
ffh2 works fine with the movies but fall further is all messed up
what's happening?:confused:

Also confused. We haven't really done anything with the movies. Maybe you had set something special with your ini to have them show better with FfH and haven't done the same with FF yet? Messed up colors usually means a videocard problem, generally having your desktop resolution and the game resolution not match

Massively increased number of CTDs since G and not just on end turn. Clicking units, selecting cities are prompting crashes to desktop. This did not happen in earlier earlier versions of 0.50. I have a clean XP partition just for CIV with just the OS and no other background applications running.

When i reload from save game (even autosaves in same turn), repeating the action that caused the CTD previously, does not produce a CTD. However, a few turns later i get another seemingly random CTD.

One thing i have noticed is that the CTD normally happen a few turns after a reload from an autosave game.

Sorry if this report is of little use in troubleshooting but after spending the last hour re-installing CIV/BTS/FFH/FF and still getting the same problem, i dont know what to try next - any suggestions gratefully received?

Maybe if you start to notice a pattern to what you do BEFORE the crashes? Would seem to be related to prior actions if a save/load clears it. Also, turn on python exceptions to see if you are getting any.

Question: When you get the Baron, and you start building an army of werewolves. The werewolves dont change from ravaged to blooded.

Sounds like you aren't on the latest patch

I've run into a reproducible CtD issue. Not sure what's causing it; playing as Sheiam, exploring around, etc...

Nothing especially interesting going on, really; but every time I end the turn (77), the game crashes.

Save is attached.

Where relevant; playing the latest version of both mods; running WinXP.

Crashes for me as well, will look into it.
 
can you tell me how to "Also, turn on python exceptions" please

From the FfH bug thread: If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 1
to
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0
 
Got this using ver g. Clicked the build awakened button, then the error comes up.

Civ4ScreenShot0015.jpg
 
Wow; even with Patch G, getting what a lot of people are getting: CtD when loading a saved game. I wanted to try a tactic to see if it worked and then when I loaded an autosaved turn from 3 turns prior, the game crashed so bad that it locked up my computer and I had to turn the power off to get it to restart.

I must say that I don't seem to be having any of the problems I had with patch F with units completing their move, but not having the cursor go to the next available unit.

However, not all bad news. I must commend who ever came up with the way to alter the Erebus map in regards to mountain peaks. Kudos to them!

Also, what is up with the Frostlings? Suddenly I have around 10 of them coming at me, they all have 6.0 strength and even when I do nothing put pump out warriors, they just get slaughtered and even more Frostlings just keep coming. Those Frostling have gone from being a pain (or dangerous if you didn't plan for them) to now being a game stopper. I am simply stopped dead in my tracks. Even my hunters are at 4.4 against their 6.+ and that's WITH my hunters being built with the Temple of the Old Enemy.
 
Playing as Mazatl; going around casting Spring on some nearby deserts to make them nicer. Strangely, I got the option to do so in a place that looked like jungle and swamp, and thus shouldn't normally be a valid target for a Spring. I tried anyways, and got a Python exception (attached).

Something about the possibility of a Spring spell starting a war, maybe? Kinda weird...

Where relevant; playing the latest version of both mods; running WinXP.
 

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  • Python.JPG
    Python.JPG
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A little more serious.

The Sequence:
1. A lich enters my lands.
2. I attack with a stack of horseman to widdle him down.
3. When I click on the warrior in the nearby city, this happens->

Civ4ScreenShot0018-1.jpg
 
There has to be some kind of memory leak or something.
When I freshly opened the game, it's no problem to do a quickload.
But as soon as some turns have passed i get an instant CtD when I try to.
 
War Chicken, the same thing happens to me if I try to start a new game anytime after the game has been running.

As for all these other problems, I haven't run into a single CTD since patch G. Or, maybe there was one, I don't remember.
Oh, well, I'm sure it will get fixed.
 
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