Fall Further 051 Bug Report Thread

051 requires the pre-patching to 3.19, so that shouldn't be the issue since you patched before-hand. Did it install to the proper directory? -BtS mod folder I believe-

(Anything past that will have to be handled by someone more informed. On a side note, did the forum just crash for a minute there?)
 
Hold the phone, I just double checked BTS to make sure it was patched.... it wasn't. Still on 3.17. I'll patch it up and see how 051 does.
 
Giving Hardy promotion to my Caption (bannor UU commander) makes him a 2 defense instead of a 7.QUOTE]

This is a problem with modular loading.

With modular files if a unit does not have a iCombatDefense value fixed it seems to assume it should be 0 so you just need to change the entry to look like:

Code:
		<UnitInfo>		<!-- Great Commander - Bannor Captain -->
			<Type>UNIT_COMMANDER_BANNOR_CAPTAIN</Type>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_CAPTAIN</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<iCombatDefense>5</iCombatDefense>
		</UnitInfo>

There is also a typo in the 3rd promo which prevents two and three from being available:
Code:
		<PromotionInfo>		<!-- Commander Defense III -->
			<Type>PROMOTION_GC_DEFENSE[B][COLOR="Red"]2[/COLOR][/B]</Type>
should be:
Code:
		<PromotionInfo>		<!-- Commander Defense III -->
			<Type>PROMOTION_GC_DEFENSE3</Type>

Currently all three have the hardy1 graphic as well.
 
Just found two bugs playing as the Archos (although one is purely cosmetic):

The spell that creates a Brood Chamber is for some reason called "Sell a Slave", which meant I had to dig into the pedia to have some idea of why I'd want to sacrifice a high level spider. :)

Also (how's this for obscure), when a Baby Spider is born in a capital with a Brood Chamber and passively upgrades into a Giant Spider as soon as it is born, it loses the free promotions from the Brood Chamber.

Oh, just remembered, also the Stoneskin promotion has a txt key missing in its description.
 
Just a cosmetic issue. The amurites are not using their unique archmage model for the battlemage in favor of the vanilla archmage model. (The one that looks like a reskinned great prophet)
 
A scout exploring a tribal village discovered that the village was abandoned. However, it did not disappear. Leaving and immediately returning to the same village found it suddenly inhabited by villagers happy to share their research with me. I guess everyone was on vacation? XD
 
The action button for Cast/take a healing potion is missing (pink box). It's not the normal orange one, it's a pink one with a purple background that I got from a goblin fort. At least, the promotion icon looks that way.
 
Since they're not on the list, I'll take it over from my thread. I haven't had time to test these and it has been a while since I've tested them personally so leave them as unconfirmed.

Undead Slaying promotion does not work against Scions.
Destroy Undead does not work against Scions.

Design thing - Domination does not work on Scions, is it intentional or is it not? Maybe Scions should just be reclassified to make it easier to balance their Civilization.
 
Undead Slaying promotion does not work against Scions.
Destroy Undead does not work against Scions.

I tested both, and they're working.

Maybe you're thinking of some Scion units that aren't Undead, like Centeni? I'm pretty sure they've always worked.

Design thing - Domination does not work on Scions, is it intentional or is it not?

If you want a one word answer: "Intentional." It's not like an exception was planned but never implemented.
 
The Hippus War Chariot appears as two pink blobs, and the only race with a unique model in game is the Scions despite the art defines saying most should have one.

I copied un-packed the .FPK and cant find any war chariot models there.
 
I have encountered a reproducable CtD, possibly having something to do with the haunted lands feature.

The attached zipfile contains 2 saves (Guns is one of my nicknames, it has no relevance).

Guns Turn_0166.CivBeyondSwordSave
To CtD nearly 100% of the time:
- End the turn
- Build a library in the north-east city (probably doesn't need to be a library, but it's what I always do).
- Select a unit near the north-easte city, move it to the capital (center city). Chances are, it'll move through the deer+camp+road+haunted lands tile and CtD.
- If it didn't CtD, select another unit and move it through the same tile. I have never managed to get more than one unit through without a CtD.

Guns Turn_0166NH.CivBeyondSwordSave
This is exactly the same save in which I entered the world builder, erased the tile in question, and again placed deer+camp+road on it, but not haunted lands. Doing the same actions as in the non-edited save, I could move as many units through the tile as I wanted.


There is of course a chance that the CtD has nothing to do with that specific tile and the problem got 'fixed' by something else (maybe just entering WB was enough) but this is all the testing I had time for today ;-)

BtS 3.19, FF 051, Vista 64bit. I don't think any of my other system specs could matter.

EDIT: also, I've had quite a bit of CtD's with this particular game, though up untill now none were reproducable...

EDIT2: hah. Did not have Patch B. And did not have patch A either then, I presume, just didn't patch. Since B breaks saves I can't know for sure if that was the cause, unfortunately. But Patch A says something about CtD's and Haunted Lands, so it might well have been. Oh well. Fixed I guess ;)
 
Xienwolf, I made the changes you suggested to GPUtil and removed "commander" XP from my buildings, but now I appear to have the same kind of problem as with the Dural -- only with different civilizations (two different games where I applied your fix and it APPEARED to work for a while). HOWEVER, I am getting a different type of KeyError:

CvMainInterface, line 2453, UpdateGreatPersonBar

GPUtil, line 225, getGreatPersonText

GPUtil, line85, getUnitIcon

KeyError: 84

As I said, this is basically the same errors as I was getting before, only now with a different KeyError value (I'm fairly certain it was 87 in the past)...

If you have any ideas of what is causing this, I would be in your debt. I was about to kill off Hyborem (with the Dural) in one game and I'm REALLY going to be disappointed if I don't get to wipe the sucker off the face of Erebus... ;)
 
CTD after ending this turn. I tried redoing the last couple of turns and it still happened. Just a warning. This is a huge game, and I started with every leader I could add as a.i. You will need to either be running a 64 bit operating system, or 32 bit XP with large memory address enabled. See this thread for information.

I have played one other game the same way, with a different leader, all the way to the end, so I think there is a specific problem with this game, unrelated to memory usage. Although when I tried to look at the save in the world builder I got a memory error after scrolling around a bit. I just didn't have enough memory. I think I'm looking forward to 64 bit Windows 7...
 

Attachments

Hi,

I have problematic save. CTD after pressing enter.
Patch b.

You have multiple bannor commanders following other bannor commanders. You need to enter the worldbuilder, give yourself a shadow, give the shadow the zzztestpromotion located at the bottom of the promotion list, look for the problem units, and remove them.
 
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