So...just did a clean install of Windows 7, and as a result had to dload Civ 4 off of Steam, re-install FF etc etc.
Grabbed the dload and the patch; installed, started playing a game.
Somewhere around turn 600 ran into a crash I couldn't (well, tbh, didn't bother to dig around enough to figure out) fix.
Started a new game instead with the Sidar, who I haven't played in a while.
That's when things started to go really wrong.
Right off the bat, my Sidar scouts had the wrong art - they looked like Balseraph warriors with the feathers on their helmet. When I clicked on them, they went back to their proper art, but as soon as they lost focus, they reverted to the wrong look.
Same with warrior, the settler. "Flickering" unit art. Played a few turns anyways, and found a flickering lizardman....who looked like a lizard while it moved, and as soon as my turn popped up, it reverted to an old swordsman look I haven't seen in awhile.
Digging around in the xml, I find the following for a Sidar warrior in the Art Defines.xml:
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARRIOR_SIDAR</Type>
<Button>Art/Interface/Buttons/Units/Warrior Sidar.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Civs/Sidar/Warrior/Warrior.nif</NIF>
<KFM>Art/Units/Unique_NativeAmerica_DogSoldier/DogSoldier.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
So, following the few file paths that are listed, I've found that it seems most of my art files are missing. I have no Sidar folder in the Art/Units directory at all. The few directories that are there (about half the civs roughly) don't have much inside them at all. For instance, the only directory under the Amurites is the Archer folder with it's files.
Art/Units/Civs/Sidar/Warrior/Warrior.nif
Art/Units/Unique_NativeAmerica_DogSoldier/DogSoldier.kfm
^^ Those two files don't even exist in my install. In fact, there isn't even a Sidar directory in the Arts/Units directory.
I did a second install, in a clean directory and I have even less art files. In fact in the clean install, the only directory in the Art folder is a Movie directory. So...
I'm confused. I don't know how all this works, but the install seems to be dependent on some things being there, and if they aren't, some stuff doesn't get installed.
Obviously something is wrong, but I don't know enough about how the installer works, or where all the art files come from/go to/base dependencies off in terms of xml paths to figure it out.
It's strange that the first install worked in terms of Art - I had no flickering at all. It's only with this second game that I've had an issue, and decided to do a second install of FF 051 and patch C, which hasn't solved it. And it's not just the Sidar. I started a Khazad game as well, and right away had flickering on the units.
I did a brief skim of this thread going back to the last patch date (late September) and haven't seen any one else mention this.
Any ideas out there?