I think monks are too nerfed now. They are useless in attack and defense now and used to be my favorite unit.
Don't know which end it's on, but the Scions can build the Abbey. Either it's counting the Kylorin Cult as a monastery, or the Abbey requires any pagan temple rather than just the monastery.
Try them in Patch E - let me know what you think.
- Increased to Str 4/5 instead of Str 4/4
- Pacifist only applies outside of team borders (so in your own lands it actually is Str 4/5)
- Abbey tech reduced to Priesthood - makes it easier to access their spirit mana affinity (Focus).
They still remain just one option for the Elohim now - which is much better if they can obtain the benefit from Shrine of Sirona.
Thanks - sorted in Patch E.
And what about my question (sorry for impatience). Is there any way to deal with lags?
Can you try replacing your MainInterface with the attached file
Can you try replacing your MainInterface with the attached file (it's in "\Beyond The Sword\Mods\Fall Further 042\Python\Screens"). You need to extract the .py file from the zip first.
Remember to make a backup of the file first, otherwise you'll need to reinstall to undo this
That's a default FfH interface, which will look slightly odd in places (it doesn't handle the "Raw Armageddon Counter" for instance), but if that solves the problem we have an idea of where to look for a better fix.
Also - can you supply the spec of the machine you're using - will help to work out if it's performance related (might need to tidy up some code to work better on slower machines if that is the case).
maybe a bug:
A barbarian lion 1 title away from Necrototem attacked my hunter with Subdue Animal promotion (two titles away from necrototem). After that combat I had an infinity loop and after reloading a CTD. After three reloads I cheated 1 warrior next to the lion and killed it and the game continued without problem.
Nicopol said:will patch E break patch D savegames?
Tarquelne said:That eliminated the chronic "catch"/pause in the game I was having. I'm pretty sure it showed up with the initial 042. The post in which I reported it was put up after Patch A, however, so maybe it appeared then.
I've got an Athlon 64 X2 Dual Core 4400 (2.31 Ghz), 3.5 gigs of ram, a GeForce 7900 GS video card and a on-Mboard sound card.
I'll send you a couple more MainInterfaces to see what difference they make (if you don't mind being the guinea pig for this one?)
I'm wondering a bit on the FF patches. Currently you say it is based on FFH 033 C which is when I downloaded FF and its patches. However when FFH goes to patch D and FF updates to that, will I have to rerun the initial FF setup program or will the FF patch include both FFH updates and whatever is changed for FF?
What does Effect Promo do again? I thought it was mentioned but I couldn't find the reference.
Also:
"Pack Leader" promo's Description is "PROMOTION_PACK_LEADER" rather than "TXT_KEY..." or simply "Pack Leader". It doesn't show up from the 'pedia but it is shown as "Starts with PROMOTION_PACK_LEADER..." in Lucian's entry.
[to_xp]Gekko;7172934 said:update on the modified cvmaininterface: some delays are still noticeable for me, the worst one being when you expand a religion in a city, there's a wait of a couple seconds before the unit disappears. same when for example building an academy with a great sage. I think this delay was introduced with FFH 0.33 though, I think it wasn't there in 0.32