Ambreville
Deity
Looks like this thread has slowed way down. While awaiting the updated version, here are a few suggestions.
Although not everyone will agree with this, but it would be nice to have a unit that could be attached to cannons, and that would increase their move +1 space on open plains or on roads -- such as a team of horses to pull cannons and their caissons. The assumption is that cannons are presently oxen-drawn. While they are being pulled by horse, the cannons can only defend and with a -50% penalty. Despite the latter, I think this would be useful since cannons cannot be Hasted magically. I hate having a fast moving army, and leaving the cannons behind.
Another idea would be to add an enchantment spell that would affect cannons specifically, just like archery units -- either a fear effect (the roar of the cannon), a bonus to collateral damage, destroying individual buildings (like in Dale's Combat Mod), or a barrage bombardment which would make the target space impassable temporarily.
What about baggage trains? The idea here would be to give a small attack bonus to units in enemy territory if they are in the same space as their baggage train, or adjacent. It would also negate the maintenance cost of these units being in enemy territory. If captured, the baggage train would be worth a certain amount of gold to the enemy. It should cost gold to construct a baggage train (perhaps the sacrifice of worker units too), and it is lost when returning to friendly territory. There ought to be a limit on how many baggage trains can be built, perhaps one per Civ at any time, or one per unit with the commander promotion.
Although not everyone will agree with this, but it would be nice to have a unit that could be attached to cannons, and that would increase their move +1 space on open plains or on roads -- such as a team of horses to pull cannons and their caissons. The assumption is that cannons are presently oxen-drawn. While they are being pulled by horse, the cannons can only defend and with a -50% penalty. Despite the latter, I think this would be useful since cannons cannot be Hasted magically. I hate having a fast moving army, and leaving the cannons behind.
Another idea would be to add an enchantment spell that would affect cannons specifically, just like archery units -- either a fear effect (the roar of the cannon), a bonus to collateral damage, destroying individual buildings (like in Dale's Combat Mod), or a barrage bombardment which would make the target space impassable temporarily.
What about baggage trains? The idea here would be to give a small attack bonus to units in enemy territory if they are in the same space as their baggage train, or adjacent. It would also negate the maintenance cost of these units being in enemy territory. If captured, the baggage train would be worth a certain amount of gold to the enemy. It should cost gold to construct a baggage train (perhaps the sacrifice of worker units too), and it is lost when returning to friendly territory. There ought to be a limit on how many baggage trains can be built, perhaps one per Civ at any time, or one per unit with the commander promotion.