- the leader Kohlsevan shows no_txt in the pedia entry
Thanks - I had the key set as TXT_KEY_LEADER_PEDIA instead of TXT_KEY_CUALLI_LEADER_PEDIA. I suspect this one has been in since the initial Lizard release but I never noticed it before (the backstory has been there the whole time, just not visible). I've sorted that out now.
- is it correct flavourwise that the Archon can develp/build religion (OO) and temples?
- if so, could a

religion reduce spawning of spiders (slightly)?
The Archos don't have a block on religion at all really. The Spider Cult is only a select few of the population, but they control the tribe through Daracaat and other prominent members. Other religions are tolerated by the cult.
-Sabathiel started with angry towards me at start (warlords), but I suppose that's because mi kin looks a bit ill and zombie like..
Aye - Daracaat doesn't get on well with Good leaders, especially Sabathiel (and for some reason Varn). As an AI opponent, he doesn't really play nice with anyone at all...
-would it be a big task to add somthing like a promotion for all Archon recon units which makes them able to subdue animals with ranged attack (e.g. spiders)?
Wouldn't be too hard, but it's already very easy to get Subdue animal, even on scouts...
-the creation_ff sometimes make a bit strong "fortresses" of mountains, and I have no idea how to edit such a file
Me neither really - the MapScript is all Cephalo's work and the way in which the script generates the map is wonderfully complex and produces some very nice worlds.
The easiest way to "soften" the mountain ranges though is to open the Creation.py (or Creation_FF.py) using Notepad (or any text editor) and look for this part near the top of the file.
Code:
#This variable will make a percentage of peaks into hills in order to break
#up the worlds valleys. I set this to zero because I feel it diminishes the
#illusion of differing climates between valleys and looks bad.
SoftenPeakPercent = 0.0
I *think* (from memory) if you set this to 1.0, it will replace all peaks with hills. If you set it to something like 0.1, then you'd get 10% of the peaks replaced by hills.
I'm fairly sure it was in the range 0.0 to 1.0, but if that doesn't do much try 0.0 to 100.0.
Either way, playing with this setting will let you reduce the solid mountain walls and open up a lot more passes.
still absolutely fascinated, thanks for the hard work.
Glad you're enjoying it - thanks for the feedback/report.