Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
Well I started a new game with my beloved Malakins and I have it again... first game was turn 280 this one turn 212 (normal speed). Dovielo and Balsheraph are the only other civilization comun of the two games. When I finish this turn the game play all the other AI civs and then crash to the desktop. I am playing FF last version with patch B and FFH032 with media pack and last patch.
It seems to happen just when my turn start and I get two red messages in the turn log but the program crashes faster than my eyes ability to focus...
Does there is a way to have some log files/error files/ debug mode with this game to it track down????
Cheers
There are a few ways to track it down - though the easiest thing to do is to post a save of that game just before it's due to crash and I'll attempt to replicate it.
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Failing that, you can try eliminating large chunks of the map in Worldbuilder (such as wiping out a civ, or all civs on a continent) and check if the problem persists. If you can prevent the crash by removing a civ, try to do so again but only remove half of the cities. If it crashes, try removing the other half...
Often you can track down the specific unit/city that may be causing trouble this way - it's pretty much what I do if I receive a save game with a reproducible crash.