MagisterCultuum
Great Sage
I'm fine with "FF base only," minus any hardcoding. (For all I know Vehem removed any hardcoding in 040 anyway)
Better yet, just convince Kael to use your DLL for the main mod, including adding Broader Alignments.
I was kinda wondering if you might want to make Broader Alignments a Game Option. I usually prefer to use it, but going back to the more rigidly set alignments is sometimes good for a change. Not good enough to compile a seperate DLL and maintain 2 parallel modmods though.
Can we assume that your xml modcomp will now gain new tags pertaining to Broader Alignments stuff? Like tags that deal with the gradually shifting Alignments that Vehem has stated he planned to add eventually? FF already has <iPrereqBroadAlignment> (which should be checked by bMustMaintain) and <iAlignmentModifier>. I think that Religion, Civic, and Civilization prereqs would be good to add next, and that these too should be checked by bMustMaintain.
Better yet, just convince Kael to use your DLL for the main mod, including adding Broader Alignments.

I was kinda wondering if you might want to make Broader Alignments a Game Option. I usually prefer to use it, but going back to the more rigidly set alignments is sometimes good for a change. Not good enough to compile a seperate DLL and maintain 2 parallel modmods though.
Can we assume that your xml modcomp will now gain new tags pertaining to Broader Alignments stuff? Like tags that deal with the gradually shifting Alignments that Vehem has stated he planned to add eventually? FF already has <iPrereqBroadAlignment> (which should be checked by bMustMaintain) and <iAlignmentModifier>. I think that Religion, Civic, and Civilization prereqs would be good to add next, and that these too should be checked by bMustMaintain.
Does this mean you'll be taking a second look at my "Dreamlist" soon?The good news is that since there is now direct use of the code I'll be heading out of just Promotion fields and making the code more comprehesive.