Fall Further - The Original Thread

Valid point, I need to see about tweaking the whole Free XP thing to be modified by gamespeeds. Workers/Mages & Heroes all ought to have some adjustment in that regard.

Kael's general stance was that Normal speed is what he balances for. And not much in FF shifts that ideal that I know of.
 
Valid point, I need to see about tweaking the whole Free XP thing to be modified by gamespeeds. Workers/Mages & Heroes all ought to have some adjustment in that regard.

Kael's general stance was that Normal speed is what he balances for. And not much in FF shifts that ideal that I know of.

I'd agree with that. I tend to play on Normal MP and Epic SP. Marathon is only for if you really want a very long game. Quick emphasizes certain tactics and styles of play (which you may or may not enjoy) - there's not as much time for experimenting.
 
thanx for the reply guys, glad I gave you something to think about to make this mod even better in the future ;) Vehem, do you notice any noticeable difference in gameplay between normal and epic ( well, apart from it taking longer of course :D ) ?
 
[to_xp]Gekko;7061036 said:
thanx for the reply guys, glad I gave you something to think about to make this mod even better in the future ;) Vehem, do you notice any noticeable difference in gameplay between normal and epic ( well, apart from it taking longer of course :D ) ?

Hmm - the main difference is that war seems to be longer lasting in Epic, though this is probably because of a lower tech rate - especially seeing as the MP games I play tend to tech a little faster than SP anyway.
 
I see... well then I guess I'll just stick to normal for a while for better balance, maybe switch to epic in the future. thanx again for the help and keep up the good work ! :)
 
I tried Kahd for first time. Are they agnostic? I never find any mention about they should be agnostic but still can't adopt any religion. Not even after Enlightment casted.

I also had trouble converting to a religion with them. Also, their vaults seemed to have missing description / effect. Did I install something incorrectly?
 
To adopt a religion as Kahd, go to the Leaderhead file under assests/xml/civilizations, go down to Kahd and change


<ReligionWeightModifier>
<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
<iWeightModifier>-100</iWeightModifier>
</ReligionWeightModifier>

to

<ReligionWeightModifier>
<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
<iWeightModifier>0</iWeightModifier>
</ReligionWeightModifier>


Do this for every religion and you'll be able to adopt religions as him.
 
http://i36.tinypic.com/6qi3cw.jpg

http://i37.tinypic.com/64i5mx.jpg

A pretty huge error. While you might notice I am running the Scion mod, and indeed trying to turn Alexi the Protector into Alexi Unshackled is what caused the error, this error has happened for me before with slaves and the Balsheraph's arena. I had posted it before, but I did not see any acknowledgment of the problem. The last time this error happened, actually, it just suddenly stopped: I had tried to arena a slave, and got the error, and after forcibly closing Civ4 and reloading it, I did it again and did not get the error, nor did I get it ever again with that game. It is being more persistent this time: 10 reloads or so and it is still occurring.

I should note that there are a lot of error windows. I set Macro Scheduler to left click on the OK box about once a second and left it for at least 5 minutes, and there was no apparent change in the number of windows.
 
Hmm, are error alerts a function of BUG, or are you referring to the HidePythonExceptions options in the Civ4 ini?
 
So, any ETA on version 0.41?

I'm hoping it will be out within a week. I'm thinking I won't go home until April 2 (so I can move my stuff straight in to my fall apartment, instead of carrying it all home and back in a couple weeks), but my last Final is Wednesday. That would leave 3 days with little to do but mod.

For now though, I should probably get back to school work. Classes are over, but I still have to study for exams next week and to start the 5-8 page paper which is due tomorrow morning. (It will certainly not be turned in on time. This professor is fairy lenient though. Being one day late will only be 5% off, with another 10% off per day after that. I already told him it would be late, because I had an extremely important test today. I'm not too worried about that grade, since I got a 97 on the midterm. I do kind of wish I had time to do the extra credit essay too though, but that won't be accepted late.)
 
Is FF meant to download over vanilla FFH? It didn't for me, meaning I have a FF mod on its own in the mods folder. When I try to run it I get a load of errors.
 
Is FF meant to download over vanilla FFH? It didn't for me, meaning I have a FF mod on its own in the mods folder. When I try to run it I get a load of errors.

You need a Fall from Heaven 032 directory with the normal mod in, then do the "Default" install (copying FfH files). This creates a Fall Further directory (as of 041 these will be versioned as with FfH - so "Fall Further 041").
 
Hi there again guys.

I see some good work has gone on in te scions of patria and jotnar civs... they are already compatible with the latest FF too, so I was wondering if there is any plan to include them in the next version, would be a great addition imho :)

also, the orbimod seems to have some great ideas, namely adding back corporations/guilds and great generals to FFH which would make it even better.
even spies should be back in the mod imho, but that one seems time-consuming and is probably better off for the future. ;)
 
Valid point, I need to see about tweaking the whole Free XP thing to be modified by gamespeeds. Workers/Mages & Heroes all ought to have some adjustment in that regard.

That'd be very good. I used to play Marathon all the time and until it was pointed out to me I hadn't noticed the HUGE effect that had on FFH's xp system. Distorted things quite a bit. (Though just lowering the barb/animal xp ceiling corrected most of it.) Playing Epic/Marathon is probably one of the reasons I like the Arcane trait - plenty of time to build up the xps.
 
http://i36.tinypic.com/6qi3cw.jpg

http://i37.tinypic.com/64i5mx.jpg

A pretty huge error. While you might notice I am running the Scion mod, and indeed trying to turn Alexi the Protector into Alexi Unshackled is what caused the error, this error has happened for me before with slaves and the Balsheraph's arena. I had posted it before, but I did not see any acknowledgment of the problem. The last time this error happened, actually, it just suddenly stopped: I had tried to arena a slave, and got the error, and after forcibly closing Civ4 and reloading it, I did it again and did not get the error, nor did I get it ever again with that game. It is being more persistent this time: 10 reloads or so and it is still occurring.

I should note that there are a lot of error windows. I set Macro Scheduler to left click on the OK box about once a second and left it for at least 5 minutes, and there was no apparent change in the number of windows.

I think I already nailed this one with some of the code that I have for 041 - the same issue was occuring with converting Warriors into Drown, which now works fine. I believe Xienwolf also found it with Archmages into Liches - it was an issue with how BUG was handling units that changed type during play by any means other than normal upgrading (by UnitConvert mostly) - it was trying to update the display whilst the unit was between states (no longer a warrior, not yet a drown...)

The number of popups should be roughly 4 a second until you selected another unit. If you hadn't clicked another unit, it'll continue indefinitely (sometimes you can't actually click the other unit).

===

I think that is resolved in 041 however - which with any luck will be released later on tonight (probably quite late UK time). I've had that particular fix for a while - but have been holding on with 041 to resolve as many old issues as possible as well as to incorporate some of the code that Xien has been working on (a lot of which will be very handy indeed).

===

[to_xp]Gekko;7069484 said:
Hi there again guys.

I see some good work has gone on in te scions of patria and jotnar civs... they are already compatible with the latest FF too, so I was wondering if there is any plan to include them in the next version, would be a great addition imho :)

There is indeed. I've been speaking to both Tarquelne and Arctic Circle a bit throughout the development and they both actually PM'd me this week to say that they're getting close to considering the mods ready for incorporation. 042 is going to be a big release for FF anyway (the new features from Xienwolf, FfH033 updates etc), but after 042 I'm planning to start merging them. What I would really like in the meantime however is for FF players in general to try out their mods and feedback to either their threads or here of any issues that you think might result from either a balance or mechanics point of view.
 
Vehem said:
I think I already nailed this one with some of the code that I have for 041 - the same issue was occuring with converting Warriors into Drown, which now works fine. I believe Xienwolf also found it with Archmages into Liches - it was an issue with how BUG was handling units that changed type during play by any means other than normal upgrading (by UnitConvert mostly) - it was trying to update the display whilst the unit was between states (no longer a warrior, not yet a drown...)

The number of popups should be roughly 4 a second until you selected another unit. If you hadn't clicked another unit, it'll continue indefinitely (sometimes you can't actually click the other unit).

===

I think that is resolved in 041 however - which with any luck will be released later on tonight (probably quite late UK time). I've had that particular fix for a while

I may have to take that back - just been testing the other cases that I'd assumed to be the same issue and it seems there's still a problem (though not the one I was fixing to start with). Will keep working on it.
 
What I would really like in the meantime however is for FF players in general to try out their mods and feedback to either their threads or here of any issues that you think might result from either a balance or mechanics point of view.

That'd be great! The people in the Scions thread keep talking me into giving 'em boosts. *Bunch of whiners.* A broader base to test balance issues would be good.


;)
 
Back
Top Bottom