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Fall of Cuantine feedback

Discussion in 'Fall from Heaven Official Scenarios' started by Kael, Dec 17, 2008.

  1. EvilZarathustra

    EvilZarathustra Chieftain

    Joined:
    Jan 5, 2009
    Messages:
    2
    Location:
    Cloud City
    Okay, after I send Rosier to kill drowns, nothing happens. I tried pillaging the improvement that they were on, but still nothing happens. What am I doing wrong?
     
  2. westamastaflash

    westamastaflash Lord Commander

    Joined:
    Nov 1, 2007
    Messages:
    933
    Sabathiel is still willing to give me all his cities at the beginning of the game....
     
  3. Schmoe

    Schmoe Warlord

    Joined:
    Dec 8, 2006
    Messages:
    143
    The two Drowns beseiging the Bannor city have the 'Held' promotion, so I doubt that they attacked the city. I think what happens is the Bannor produce a galley or some other ship and kill the Drown themselves. I don't know if there's a way to disable naval units for the Bannor civ, but that would help prevent this.
     
  4. BiffQJ

    BiffQJ Warlord

    Joined:
    Apr 14, 2005
    Messages:
    119
    This scenario isn't working for me. When I click on it, I get booted back to the desktop. Does it matter if I'm running Vista?
     
  5. Homunculus

    Homunculus Chieftain

    Joined:
    Jan 23, 2003
    Messages:
    46
    Location:
    The Netherlands
    All in all - an interesting scenario, but a little frustrating in that you *know* Rosier is going to "fall", even if you use every (fair; not talking about WB) trick in the book to avoid that.

    Ideally, some way to "acknowledge" these efforts, perhaps granting you an easier time in one of the following scenarios (since they're off trying to tempt Rosier) would be nice.
    Ie. Rosier seems to be railroaded into "falling", but with no tricking involved (as in the case of Decius "fall") -somewhat unsatisfactory.
     
  6. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,257
    On scenario turn 0, you can ask Sabathiel to hand over all of his cities (except the capital). Is this intended ? If not, perhaps giving some culture to his cities would prevent that.
     
  7. OzzyKP

    OzzyKP Emperor

    Joined:
    Dec 16, 2000
    Messages:
    1,699
    Location:
    Washington, DC USA
    Storyline was one of the weakest I've seen in the scenarios so far. But I like that you get to choose between civs for the next scenario.
     
  8. Superjebus

    Superjebus Chieftain

    Joined:
    Jan 31, 2008
    Messages:
    33
    Location:
    Sydney, Australia
    Played this scenario on patch "n", killed and razed the weirdo's down south, then built a few cities down there. I had barbarian freaks spawning inside my cultural borders.
     
  9. Go Boks

    Go Boks Prince

    Joined:
    Mar 5, 2007
    Messages:
    340
    Sorry if this has been mentioned already, but I haven't finished the scenario yet and barely got 5 posts down before reading many non spoiler tagged spoilers. :( Therefore, I don't particularly want to continue to see if this has been mentioned:

    In patch R, House Achare does not get a health bonus from fresh water, despite being on a river.

    Also, several rivers seem to originate on the other side of mountain ranges, flow through the mountain range, then run towards a coast line. The source needs to be moved down stream on a few of them. Minor, I know, but you might as well perfect an otherwise great map.

    BTW, so far I am enjoying this scenario the most, as this is the only one I have played so far that seems to have a hand built map (bar Gift of Kylorin ldo). Against the Wall was fun because it was challenging, but I am enjoying this more simply because of the map.
     
  10. Lone Wolf

    Lone Wolf Deity

    Joined:
    Dec 4, 2006
    Messages:
    9,904
    Sorry for the dumb question, what does "Take your units to the city of Brigit's Light Abbey" mean? I did relocate all my starting units there and nothing happened...
     
  11. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    16,311
    Location:
    Kael's head
    I believe that the city should become yours and you should get a free Confessor for moving your units there, but that there is a 1 turn delay before this happens.
     
  12. Lone Wolf

    Lone Wolf Deity

    Joined:
    Dec 4, 2006
    Messages:
    9,904
    Dunno, I waited, pressed enter, and waited...nothing.
     
  13. Go Boks

    Go Boks Prince

    Joined:
    Mar 5, 2007
    Messages:
    340
    I just took one unit there.
     
  14. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    16,311
    Location:
    Kael's head
    Yeah, now that I think of it I always only moved a single hunter.
     
  15. Lone Wolf

    Lone Wolf Deity

    Joined:
    Dec 4, 2006
    Messages:
    9,904
    It appears that something in the wording is misleading.
     
  16. Lone Wolf

    Lone Wolf Deity

    Joined:
    Dec 4, 2006
    Messages:
    9,904
    Here's the screenshot of the problem: all my starting units have been standing in Brigit's Ligtht Abbey for 5 turns, yet nothing changes.

     

    Attached Files:

  17. Go Boks

    Go Boks Prince

    Joined:
    Mar 5, 2007
    Messages:
    340
    Maybe you have to do it before the city in the SW falls to the barbs. Restart and move a unit there on the 1st turn.
     
  18. Lone Wolf

    Lone Wolf Deity

    Joined:
    Dec 4, 2006
    Messages:
    9,904
    Thanks, that worked. The worfing really should be changed.
     
  19. BlankVerse

    BlankVerse Chieftain

    Joined:
    Oct 1, 2008
    Messages:
    28
    This scenario went by the book for me except Muirin was killed by a crazed hunter not Rosier. It was nice, short and eventfull. Something I wouldn't mind playing on a harder difficulty later.
     
  20. Maniac

    Maniac Apolyton Sage

    Joined:
    Nov 27, 2004
    Messages:
    5,588
    Location:
    Gent, Belgium
    I like this scenario. Indeed, nice, short (42 turns) and eventful. Great way to tell the story by giving the player limited objectives to achieve.
     

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