Im playing a game now as inca and spain wants to be my freind so ofcourse i agree to work together. Then on the very next turn they denounce me???? I didnt do anything? Any reason why?
I think sometimes the AI does this because it's a bit masochistic and likes wearing the backstabber label for no reason at all. My guess is that this is part of the AI deception code that's gone wrong, probably they want to lure you to remove your units from their borders by signing the DoF and then backstab you and catch you unguarded (which is not a bad move), but obviously, with only 1 turn in between, this will have no effect.We'll they attacked me, took a city and razed it. I was warned about settling too close to them. Then a DoF and the came the denunciation the next turn. Idk about any wonders. I don't remember lol. I can say that the game was rather boring up until that point.
Not sure if this has been mentioned here, but I justed wanted to say that they really need to make it so that the AI spends their huge amounts of gold to stop you from getting a DV instead of watching carelessly.
I strongly disagree with you on this. AI should certainly NOT hand you a victory type over on a platter, no matter what victory type it is. However, that is how DV is, even now with the increased vote count. I won a DV the other day (on Emperor, where AI should play like it can) with 40 votes out of the 40 needed. I got these votes by being ally of every single city state - in spite of only having something like 5-10 influence more than Egypt and Persia with several of them AND in spite of them having 5000+ gold in the bank each. That's just silly.Then that would go against all those that want a nice non-competitive, peaceful game that they can win.
Then that would go against all those that want a nice non-competitive, peaceful game that they can win.
Really, been saying that for couple of years now and it's not just DV. The AI, even at higher levels, just cannot win consistently win in under 300 turns since BNW, esp. DV which should be easy (at least pre-patch). Most good players can win between turns 225-275. If the AI can use their abundant resources just a little bit better (gold, techs, production, food, luxuries, etc.), then it would be more of a competitive game, esp. late game where turns 200+ would fall in.
The best thing about them is that if you're sieging a distant city, they can quickly retreat to your territory to heal, so if you have about 5-6 of them you don't have to worry about your siege failing.I've actually come to like Chariot Archers somewhat in this last expansion. Take a look at the numbers:
6 Melee Strength versus 7 for the bowman
10 Ranged Strength versus 11 for the bowman
4 Speed versus 2 for the bowman
56 Cost versus 75 for the bowman
Sure, they require horses, but those aren't that uncommon. Chariots are cheaper, so you can have more, faster, so they're where you need them to be, and they come earlier in the tech tree. Might be interesting for an alternative strategy.
Nope, I've seen it too - 7 gp/t +24 gp for luxury resource. 1 gp/t + 24 gp seems to be the new standard for research agreements.Apologies if this is late to the punch, but it seems that the AI is now fine with trading a luxury resource for 7 gpt now. Could be a lucky shot, but if this is changed, maybe Netherlands got a tiny nudge in the right direction.
I'm loving the new patch.
For those complaining that samurai making fishing boats is completely useless. I don't think this ability was created with your own cities in mind. I think they are intended to be used on puppet cities that your samurai have taken over. Or non-coastal cities that can't actually make fishing boats but have sea resources in reach.
When you think about these situations, the ability is actually very useful. Do you want to unpuppet a city just to make fishing boats? Probably not. Do you want to be forced to build every single city on the coast? Not always. It's a versatile ability that may have been well thought out.