- Updated the leader-chooser when beginning a new game.
Using mods has been sending me back to the main menu since the patch. Then the music starts over and overlays on the instance already running, creating this odd clash. Anyone else experiencing this or have a fix?
Without wanting to unnecessarily disappoint you, but with Civ 5 it took years(!) for those features to be implemented (even though in Civ 4 they were standard).[...] regenerate map, remember game settings, end of game replay,
Since the patch came in I have been getting weird flickering graphical glitches if I zoom in too much, anyone else getting a similar issue?
as you said: balance. From reading the changelog this was not focused on balance. Understandable. I expect some small adjustments and bigger balance stuff along with the next patch or later in the first addonLooks like this patch fixed most of the most glaring issues, but it's missing a few major balance overhauls that pretty much necessitate still using a few mods:
-Water tiles still useless
-Science still far too fast
-Some civs are still overpowered
-Problematic leader agendas not adjusted
They state in the changelog that borderwithdrawal when in your own territory has been nerfed. We'll see how it works.This and some additions to human player diplomacy (border withdrawal requests, I'm looking at you) options would have made this patch a homerun.
As it is, the patch is a triple with a boneheaded play at the end Overall, I'm pleased with this initial effort, though.
No mention of fixing the Map Pin deletion bug. Hmmm. Maybe they don't know about it.![]()
Good job, Firaxis! Some random, garbled thoughts:
- Patch focused on fixing exploits and bugs, but very little on game balance, just as expected
- The small fix to the tech tree is quite genious, actually
- Gotta love the rebalanced religious gameplay, but it is more aimed at avoiding unit cluttering than balance per se
- Extra slot for great works of writting: Thanks GOD for that. Great Writters were usless for half the game
- Hoping that lower warmonger penalties helps to spice up the late game
- No modification to the ridiculous production cost for districts and wonders? WTFiraxis?
- No increase for social policies / tech costs in the latter eras, either? Come on, this is an easy thing to do
- No boost for sea / coastatal tiles?
- No boost to Unique Improvement / bottom tier civs? Understandable, but still dissappointing
This patch is good, but it has lots of glaring omissions. Back to play community balance patches, I guess :S
I still would hope for a return of the ability to lightbulb great people. If they also brought back Golden Ages (why, oh why were those eliminated from the game in the first place?), you could use, say a GW and a GA to trigger a Golden Age.- Extra slot for great works of writting: Thanks GOD for that. Great Writters were usless for half the game
hope they test putting unit selling back in after rethinking how it should work.