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Please tell me this includes a link where the new barb enc is??
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Personally I always found theming to be a painful micro managing experience in Civ V and it's back again.
Perfectly possible if you beeline cartography.Uuuh...
Personally I always found theming to be a painful micro managing experience in Civ V and it's back again.
Actually, if real life is a guide, the world's top museums don't specialize. The Louvre, the British Museum, the Met. So the "theme bonuses" that Civ uses is purely a game mechanic, to make a cultural victory something you actually do and not just something you wait for. And in that sense, I have to agree with Flaxton, the shifting around of these art pieces is not compelling gameplay because it isn't decision-making, it's just pattern-matching.I actually like the idea of theming, simply because it makes sense that a "well-tended" museum draws in more visitors than one that's just a collection of "old stuff" thrown together..
Actually, if real life is a guide, the world's top museums don't specialize. The Louvre, the British Museum, the Met. So the "theme bonuses" that Civ uses is purely a game mechanic, to make a cultural victory something you actually do and not just something you wait for. And in that sense, I have to agree with Flaxton, the shifting around of these art pieces is not compelling gameplay because it isn't decision-making, it's just pattern-matching.
I agree, mainly though it's painful as the UI is unclear - especially in the trading screen. The 10 turns wait and the restriction on waiting for a museum to be full are additional levels that don't need to be there.I didn't mind it all that much in V, since it wasn't a "chore" to move stuff around. Civ VI OTOH seems to try to actively discourage you from getting the most out of your works of art/artefacts.
I actually like the idea of theming, simply because it makes sense that a "well-tended" museum draws in more visitors than one that's just a collection of "old stuff" thrown together..
S.
Perfectly possible if you beeline cartography.
Odd? Always seemed odd to me to take defensive terrain benefits away, at least from a position of verisimilitude.The real question is why do horses benefit from defensive terrain and can fortify. That seems odd.
Odd? Always seemed odd to me to take defensive terrain benefits away.
Charging up a hill is problematic, even if your opponent is on a horse. Likewise, a tree will stop an arrow for anyone.
I guess I can see taking fortification away though.
Welll, we're talking about defensive bonuses--receiving charges, not delivering them.But the trees will stop you charging to meet your enemy.
Well, the flow of time doesn't make sense for a lot of things, like armies being dessicated aged husks by the time they reach their target.Each turn is measured in years. So it can be 50 years to move a work of art? Personally I always found theming to be a painful micro managing experience in Civ V and it's back again.
Welll, we're talking about defensive bonuses--receiving charges, not delivering them.
Perhaps the forest defensive bonus should be against ranged attacks, while the hill defensive bonus would be against melee.
Complicated how? It'd just be a bonus you either get or don't get. And a treeline can help against arrows, gunfire, shrapnel. If you're using shelling as a yardstick, you're basically arguing against forests giving any kind of defensive bonuses.Giving woods a bonus only when defending against ranged attacks is complicated and doesn't really make sense. Being in a forest is little defence against an artillery barrage. In fact, the loss of mobility of the cavalry probably hurts it more than a branch will help against a shell.
But on the scale of civ warfare you are never purely defensive. A cavalry unit that doesn't counter charge when attack would be dead - end of. Giving woods a bonus only when defending against ranged attacks is complicated and doesn't really make sense. Being in a forest is little defence against an artillery barrage. In fact, the loss of mobility of the cavalry probably hurts it more than a branch will help against a shell.
Anyway, it's about abstraction. It is well established that cavalry units through out history have preferred and performed better in open terrain to rocky/wooded one. A way of representing that in Civ is to give cavalry a penalty when fighting in forests or hills. A simple one to pick is to negate the defensive bonus of such terrain. This also represents cavalry as being a more offensive than defensive force, which is also intuitive.
Actually giving cavalry a penalty for rough terrain in general (but they still get defensive bonuses) OR decreasing base strength and giving them a bonus on open terrain (and still get the defensive bonuses in rough) would probably be simpler and better.