GandhisRevenge
Chieftain
- Joined
- Oct 18, 2017
- Messages
- 48
What are the chances of them fixing it before the next update...We at Civplayers have reported this to Firaxis...sadly your solution won't work in MP....
CS
What are the chances of them fixing it before the next update...We at Civplayers have reported this to Firaxis...sadly your solution won't work in MP....
CS
Could you repost this? The link is not available anymore. And could you share the directory where to copy paste this?
In that specific case there shouldn't be desynchs, or just the first turn.Yes you could make a mod out of it, but you can't just change the core files in MP without causing tonnes of desyncs
CS
http://dropcanvas.com/bm28pCould you repost this? The link is not available anymore. And could you share the directory where to copy paste this?
http://dropcanvas.com/bm28p
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility
Can someone suggest a more permanent way to post this file so people can download it as needed?
I'm totally ignorant as to how to use the .lua file copy from the summer patch to override the current one... I have essentially no talent or knowledge of lua or how to manipulate files properly... and this problem is game-breaking.
Archive it in a zip, 7zip or rar file, and post it in the download section of CFC, as a new resource for civ6 (in the map or utility section for example)http://dropcanvas.com/bm28p
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility
Can someone suggest a more permanent way to post this file so people can download it as needed?
ho, well, the game just give me that one for India, which should never happens knowing part of the code making the placement. And Sparta is only at 4 tiles from a CS too.
View attachment 479168
Archive it in a zip, 7zip or rar file, and post it in the download section of CFC, as a new resource for civ6 (in the map or utility section for example)
edit: and maybe add a warning about possible desyncs in MP on the starting turn if all players doesn't have the same version of that file
edit 2 : Ideally you'll make a mod with that file, easier to install/disable for the users
I'll do a quick mod out of it ASAP, I'll send the zip to you and let you post it where you want.I'll post a zip.
I don't know how to make a mod with it. I'd be happy to if you or someone else would explain how. (Or want to do it themselves if simpler than explaining because I'm not at all code savvy)
Can you please leave this link up for a couple of days? I linked to it over at Reddit so users can follow this solution. Unfortunately not everyone comes over to civ fanatics.http://dropcanvas.com/bm28p
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility
Can someone suggest a more permanent way to post this file so people can download it as needed?