Pre turn check:
- we have a free silk plantation and road $$$
- Hmm most of our units have been moved, but N'zesh needs a quick regeneration since he's poisoned, I do that. Gryndane also has 1 movement point left, he starts heading north. Tancred and his supplies start heading south. The explorer from the Gretchin road building party will head up to meet them.
- I see we managed to explore a ridiculous amount with the hawk and trade for a bunch of early techs. Nice.
- Messy tries to scout SW for lizard sites, discovers only a barbarian city. It's next to Mount Kalshekk, since Kalshekk is apparently some sort of lizardy thing Nzesh will head that way with his pet wyvern.
- Bayamo is defended by, erm, 1 ravenous werewolf. Not good at all, it could go AWOL at any time. The warriors that were guarding our goblin workers will be transferred there.
- We're in pacifism when we need to train military. Not so nice. However we picked up some other useful civics from anti12's trading spree. So:
REVOLT: Pacifism -> Nationhood, Tribalism -> Apprenticeship, Decentralization -> Agrarianism.
- Telynohn has automated citizens. WTF? I turn that off.
t125: Messy flies over the Foxford ruins to see if there are any werewolf items there. There aren't. I guess one of Gryndane's items is probably a wolf item. Then again, technically since he is a werewolf ALL his items are wolf items
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
Hawk flight from Inishbofin to reveal Slane.
t126: Our explorer tamed a lion. Hawk rebases to Slane to provide cover for the explorer on his way to meet up with Tancred.
t127: Gryndane kills a skelly.
t128: Explorer meets up with Tancred at the Mirror of Heaven. Gryndane decides to clear out the annoying skeleton barrows in the east once and for all since they're blocking our access to the gold. A lion is slain on the way.
t129: A bear shows up next to Mirror of Heaven. Messy distracts it by taking a crap on its head (hey, it's a bird with a ranged attack, not sure what else it could be doing) and the explorer captures it. Gryndane explores the first barrow and finds... a decidedly non-skeletal orc warrior. N'zesh has 70.3% odds against the Frostling Archer in Zbolub even after Blur/Shadowwalk. Bleh. Decide to wait a couple of turns for free Hero/Potency xp to get combat V and improve the odds a bit.
t130: Orc attacks Gryndane. We get another ravenous werewolf. Cool. I send it to fight a skelly to level up. Explore another barrow on the way to the local Shaman, maybe he knows something about werewolves. More orcs.
Gryndane reaches the shaman.
computer turn: our new werewolf loses to the skelly
t131: Gryndane explores another barrow, destroying it too. Spawns a skelly. Explorer explores the barrow 3N of Mirror of Heaven and gains a free heal, Courage and Valour promotions. He feels confident to proceed to the Stargazer site.
t132: Telynohn is size 7. Hires a sage rather than work unimproved tile. Start plains hill mine.
On the computer turn our
Ravenous Werewolf at Bayamo decides to suicide into a goblin archer. Not a very useful garrison unit there. Fortunately the 2 warriors I sent to defend this city arrived last turn.
t133: N'zesh takes combat V. Still only about 75% odds but presumably Agruonn would not approve if he didn't attack this foul city infesting his old homeland.
Slays the Frostling Archer in Zbolub but nearly dies (0.4/6). Gryndane explores a barrow and obtains Fine Kit (+10% str.) Lion reaches Telynohn, it'll fortify there until we get a Carnival.
computer turn: 2 lizards literally appear out of nowhere to attack N'zesh and his wyvern companion... N'zesh is critically injured and can't fight. The wyvern kills one but dies. N'zesh is left with 0.6 health trapped between the city with two warriors and a fresh lizard...
t134: Only one thing for it and I don't think I've ever used this spell before: N'zesh casts
Escape and lives to fight another day!
Tancred slays the damaged skeleton and takes combat I.
t135: Gryndane chases down and kills a scorpion clan archer. The desert area is pretty much clear now. Explorer captures a tiger on the way to Stargazer site.
t136: Telynohn grows to size 8. Tancred and the supplies reach Fizziks. Workers head down to the gems at Bayamo.
t137: Gryndane joins the party at
Fizziks. Explorer reaches
Recluse of the Stargazer. There is no Explore option so in lieu of that he'll stay there for a turn searching. N'zesh is still licking his wounds in Bayamo. Looks like he's going to fail his quest. In fact I still have no clue where the sites he is talking about actually are (past Mount Kalshekk was just a hunch)
The gem mine will take 15 turns to complete? I realise that
mining wasn't actually one of the techs we'd traded for. Trade it from Os-Gabella for cartography+fishing. Now it'll still take 8 turns to complete because we don't have bronze working and neither does anyone else, but that's ok.
t138: Flauros wants calendar for free. Worthless piece of crap vampire. I refuse to give him the time of the year.
Our next expedition is ready and the barrows around the gold mines have been cleared, but we'll need some garrison units and at least 1 more worker. This looks like a suitable place to hand off with the Fizziks and Stargazer quests done. Not sure if N'zesh is allowed a new companion at this point since his previous one died, but he's almost healed up and covering our workers from hostile lizard.
I still think we should take financial off adaptive to make best use of the nice commerce city sites we have available now. Also with all the barrows around the desert area cleaned out Gryndane should be able to deal with the mine if the lycanthropy situation checks out. Also our explorer has Courage and would therefore be able to get past the necrototems to check out the Alturan dig site at some point in future.