***reserved for report****
round played and very interesting stuff I think. I have lots of screenies so it will take some time for my report
First turn, G bites that bear and turns him into a Werebear - awesome! However, the Werebear has Lunatic promo. Interestingly, he did not go feral until the very last turn of the round. I named him Wallace.
Maybe Fleme will tame him for us since we discover the secret to good Lycanthropy.
Next turn, as the Chief guy can't move until G arrives, a weird but strong barb Fawn comes up to him. I check the odds and they don't look good for Chief. So I upgrade him to Ice II so he can hit the wild Fawn with an Ice Elemental to weaken him.
I move the DoL to Telynoln to settle him there and switch to FoL. FoL spread to at least 2 civs during the round and they switched. I think it was Malakim and Hippus.
I have G kill a skellie and pop both barrows. He gets mountain gear from one of them. I then have him move up to escort the Chief to the Spirit alter.
hippus trade
Also, got BW from Decius and maps from both which revealed 2 unmet civs - we will meet them though
Find the Maelstrom east of the good Elves. I think we need to visit it with someone.
N'zesh finally destroys that barb city.
G and Chief arrive at the Spirit Altar. I just fortify the Chief there and have him cure Gryndane of Withered. G nabbed a couple of Lions on the way - no Werelions though:
Another barb city spawns almost immediately after destroy Zlobob, so I move N'zesh to take it too and the Shadow makes his journy to the Tower to fortify:
Meanwhile, Tancred, the animals and a warrior move out of city to fight off (defensively) a Goblin invasion. The tiger dies. I then promote the warrior to Highlander > heal a turn > and move the crew to Foxford for Sanctification. Foxford is now at peace:
Another barb city near goes down:
And then it gets more interesting:
So after the Chief heals Gryndane, I plan to move him down to the Stargazer Recluse by the end of the turn. I always use Messy to light the way for G each turn, so I reconed Elohim land before moving west that way. Messy reveals none other than Orthus himself entering the NW border of Elohim land. He's a tad injured and the nearest city is well defended so I'm afraid that the Elohim will kill him first and get the axe. However, I have been promoting G with the mobility promos so he can move very far now. In just 2 turns he gets over there and slays Orthus. THE AXE AND FREE BLITZ IS OURS!!!
Meet the Kahd and open borders. No techs to trade. I'm not familiar with this civ but the appear to be kinda like the Amurites:
Kardel and Boo arrive at Evermore. I have Kardel kill a tiger. Not that there is an Elephant just to the NW that we definitely want to kill, but I wanted to end with Kardel at Evermore for Fleme. Not sure if the screenie is enough proof. Oh...and Minsc sent Kardel a telegram that arrived before in Evermore stating he better get his damn hamster back after this adventure his over and that he misses him very much.
Now just when you think it could not get any cooler, Gryndane arrives near the Recluse and Messy sees several Dwarves on the Copper Mine. I assume this is Fizziks mine. So G kills all of them in 1 turn as he has Orthus axe. He also turns 1 of these dwarves into a WereDwarve...ha! awesome! However, currently, the dwarve has the Held promo like all the other ones so we need Fleme to remove it.
I want G to finish at the Recluse, but we can probably use him to take out that Dwarve city at size 2 which will help secure the copper mine. I think we should settle the dragon bones before the Elohim.
I send the other Shadow to the NE of Telynoln assuming the second tower is up there. I find this barb city and something called "Ironhand Expedition", which I assume will open another quest. By the way, the Shadow grab that hut for a nice chunk of beakers towards Philosophy.
The other Shadow is now fortified on Nezahuac Tower:
The Hawk moves to Kahd land so that we can meet the very hot evil Elf Queen. She's not very happy with us. I gift her fishing but that doesn't help much. Oh...and she is the one that founded RoK which is one reason we are at such odds:
Messy reveals Ztlecoana from the Recluse and the 2nd Shadow is close:
N'zesh pops that Goblin fort NW of Bayamo but get's diseased. Fort remains. Questions is weather we can have Tancred cure N'zesh. If so, he should meet up with him in the next set.
Gryndane arrives at Recluse on last turn after destroying that Barb city:
So on the last turn, N'zesh once again tries to put an end to that pesky fort near Bayamo and is faced with this tough decision:
Do I dare let N'zesh see what evil lies beneath the fort????!!!!
Do I????!!!!
What if I FAIL????!!!
Oh well...let's do it anyway:
Other general notes:
1) I did not switch civics except for Pac at the end with the new GA. Agrostocracy doesn't seem that attractive if we have few farms anyway. God King is doing more for us at the moment
2) I teched slowly to gather gold to upgrade some warriors to Highlanders which should make barb defense MUCH easier
3) FoL is now in every city and we have a Temple in Telynoln
4) I switched Telynoln the last turn to work all specialist slots to speed a GP. I hope we get at Prophet, of course. Just running 2 prophets is no guarantee though at all, so I figured we'd just try our luck. Of course, if the group wishes to do otherwise that is fine.
5) I started an expedition which is close and have another DoL in process. The next DoL we can just keep to gain experience from Potency and then upgrade him to a PoL.
6) I started a road on Fizziks Hill with a worker, but Goblins popped up. The trade route is not complete without it, so we need to kill those goblins and complete the road.
7) Wallace the Werebear became feral this last turn as mentioned. Hopefully, he can be tamed by Fleme as I'd like to keep this bear as an attack bear. The Weredwarf needs to have the Held promo removed. He and Gryndane can take the Dwarf city.
8) 2 Stacks of Goblins near Fizziks so watch out. Highlanders should make it easy now.
9) Oh...and the Kahd were already at war with the Matazl
10) What the freak is the deal with the AI. It seems most of the AIs have not even met each other even though they are pretty close.
11) It's 111g to upgrade a highlander so we might want to keep that in reserve for a bit in case we need an upgrade. Bayamo could use one.
12) Gold city can probably get the Brewhouse eventually.
13) Gryndane stands at the Recluse waiting to ask Stargazer for more knowledge of the Nezahuac Tower
Oh...and what's the deal with that Tlacotl Sacullem...is there a quest here?