Fallout 4

The worlds are of course fantastic, but let's not forget that Bethesda created the ES world ages ago when they could still afford to devote lots of resources to writing, and Fallout's world wasn't created by them at all.

That said, I thought Fallout 3's mapmakers did the best job I've seen yet of really driving home the Fallout atmosphere with their work. All these little places that really have no point but as a mark "people used to be here," little odds and ends tucked away in corners that tell a visual story if you just look carefully... they nailed the setting, and they did it with a surprisingly large degree of "show, not tell," which was nice.
 
That said, I thought Fallout 3's mapmakers did the best job I've seen yet of really driving home the Fallout atmosphere with their work. All these little places that really have no point but as a mark "people used to be here," little odds and ends tucked away in corners that tell a visual story if you just look carefully... they nailed the setting, and they did it with a surprisingly large degree of "show, not tell," which was nice.

Agreed, the people that created the explorable places and map in Fallout 3 did a fabulous job. Literally my only real (non nitpicky) beef with the game is the main plot is dreadful and most of the side quests are poorly written as well.

Also Moira, she can die in a fire.

Also also, I see that either my malfunctioning internet connection or the forums themselves ate the second part of my last comment, but the short version was: look at the in-game books that were written for Morrowind versus those that were newly added in Skyrim. The thing you notice almost immediately is that the Skyrim books are much, much shorter and less in depth, on average. Lore building is just not something Bethesda is as interested in as it used to be. The new books in Skyrim felt like they were there because the fans expected it, not because Bethesda genuinely cared about world building.
 
That said, I thought Fallout 3's mapmakers did the best job I've seen yet of really driving home the Fallout atmosphere with their work. All these little places that really have no point but as a mark "people used to be here," little odds and ends tucked away in corners that tell a visual story if you just look carefully... they nailed the setting, and they did it with a surprisingly large degree of "show, not tell," which was nice.
New Vegas did everything better than Fallout 3 for me, except for the setting. I thought Fallout 3 felt more like a post apocalyptic world. I had no Dunwich Horror moment of being super far and by myself in FNV. Same with Skyrim in a way, it had a strong setting, but average story at best. I still think Morrowind was their best game simply because it had a strong, unique setting, and somehow managed to do story ok.
Actually, the "setting" of New Vegas is vastly better than the one in Fallout 3 : it's a "real" and integrated world with politics, overarching events (the entire map change as the troops are assembled, it's quite impressive to behold) and linked places.
Everything connect, everything is part of a whole.

Fallout 3, as fun as it was, was essentially a lot of different places mashed up together with very little actual integration.


What Fallout 3 did very well, and I agree, was the general ambiance of apocalyptic world - you always felt "lost in the middle of the wastelands", that is true.
Though I'd say they really missed one big point : in a world that was supposed to be TWO HUNDRED YEARS after the war, it all felt like if the war happened only the week before. Things were surprisingly intact, and really, flickering electric light everywhere ?
 
What Fallout 3 did very well, and I agree, was the general ambiance of apocalyptic world - you always felt "lost in the middle of the wastelands", that is true.Though I'd say they really missed one big point : in a world that was supposed to be TWO HUNDRED YEARS after the war, it all felt like if the war happened only the week before. Things were surprisingly intact, and really, flickering electric light everywhere ?

What makes sense or not within the time frame didn't really matter to me. I simply prefer this type of post-apocalyptic world to the more "lived in" style. But that's just me.
 
Spoiler :
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Someone made this based off potential data from the survivor2299 site.

Vault 119, where it is presumed the PC comes from, is mentioned to be possibly somewhere near Quabbin Reservoir.
 
So this site is arguing that survivor2299 is a hoax.

I saw some were else that a Bethesda employee once said in reference to F4 that the Mohave was really fun to explore wasn't it.

If the site is a hoax and Boston is off then I really hope that its not the Mohave again as I didn't think it was very fun to explore and being back there would suck.
 
So this site is arguing that survivor2299 is a hoax.

I saw some were else that a Bethesda employee once said in reference to F4 that the Mohave was really fun to explore wasn't it.

If the site is a hoax and Boston is off then I really hope that its not the Mohave again as I didn't think it was very fun to explore and being back there would suck.

I think too much time has passed for it to be the Mojave again. If it does end up being the desert again, they better make it reaaaaally impressive for the fanbase to not sigh and ask why.
 
If the site is a hoax and Boston is off then I really hope that its not the Mohave again as I didn't think it was very fun to explore and being back there would suck.

I loved the Mojave, but I agree, going back there so soon wouldn't be very fun. They should definitely go to a different location for Fallout 4.
 
I loved the Mojave but we've been there, I'd rather see it somewhere else. Unless they have something plot-wise up their sleeve to make it really interesting.
 
So I'll qualify my statement by saying that I liked the Mohave but I grew tired of it faster than the DC wasteland. There are quite a few possible reasons for this not least of which is once you've seen one brown wasteland (F3) you've seen them all (FNV). Am I the only one who would like a little more colour. It has been, what, 200 years since the great war?!

As for plot apparently the original idea from interplay for F4 was a legion focused game. Might need to find a quote to back this up and refresh my memory ;)
 
The game is confirmed for being set in New England.
 
It sure LOOKS like it's gonna be Boston. I'm confident that's where the setting will be. However, nothing is confirmed until an official statement is made by Bethesda.

If I were in New Vegas though I'd sure put my caps on Boston. Which is fine honestly, we had a nice outdoorsy setting in NV, back to an urban setting will be a nice change of pace.

The ARG also implies stuff that happened in Point Lookout is important, I guess? I should probably play FO3 again so that I can actually PLAY Point Lookout, I've never quite gotten around to it in any of my previous playthroughs.
 
The site, Survivor 2299, has a series of messages in morse code on it, which make several references to locations in Massachussetts, including Boston and the Institute (a descendant of the Massachussets Institute of Technology).

http://www.reddit.com/r/boston/comments/1rh9q3/fallout_4_is_everything_but_confirmed_to_take/

http://www.gamefront.com/website-suggests-fallout-4-reveal-imminent/

Survivor 2299 isn't really official enough to be able to say that Fallout 4 confirmed for New England. Things are certainly looking good, but until Bethesda actually announces it, I'll remain somewhat skeptical.
 
Survivor 2299 page updated with a message about Tunnel Snakes and a shoutout to reddit.com/r/fallout, so looks like it actually was a hoax. An impressive hoax, but a hoax nonetheless.
 
Hahaha man. I'm both impressed by the dedication that hoax took and simultaneously jealous that someone has enough free time on their plate to manage it.
 
Even though I knew there was a chance it was a fake its still pretty balls.

Whats the betting when F4 is announced for real its a lot more disappointing?
 
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