MarineCorps
Explosion!
No. We do not actually a full site for this mod. THe closest we have a a forum hosted on another site. The link of which you will find in the first page of this thread.(if you have not already)
hans_af_claes said:What about using the hubologist ship as a wonder? Or a super mainframe computer, like the one the shi got...
Anyways I think that those micro batteries should be called Micro Fusion Cells (to mimic the game) It has more sound to it. And that freakin' statue of the vault dweller! Why? This is in 2080 (or something like that). The vault dweller descented about 100 years later in the game.
Also what about letting the enclave build their first town(s) on Sea. Their initial outpost is in FO2 quite much bigger than Navarro on the mainland. There would also be nice if you could mine uranium for fission (energy) use and also weapon use. The last thing is that it would be very nice if you could insert the G.E.C.K. somewhere in the game. That would really refresh the ol' fallout feeling.
I don't want to be a precky arse (smeeeg heeeeeeed) or whatever. But these things are just ideas and you don't need to take anything seriously.
Your Beloved Smeg Head /Mr HaC
Thorgrimm said:No offense bub, but you come along and flame my team with crap that if you had tried any diplomacy with, would not have irritated me. When you flame my team, you flame me. What you need to do is READ the whole thread before starting your tripe here. As you would have seen that almost every single one of your 'suggestions' are already implemented. So before spouting off again i suggest you take the time and READ the thread, and as for your help, thanks, but no thanks. I don't need irritants like you on the team.
As for the buildings, I TOLD him to get any buildings he thought was fitting. Since he has contributed and you have not, his opinions are far more valid than yours.
Senior Elder Thorgrimm
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hans_af_claes said:What about the music?
Reddog said:Thor I seem to be missing the walled cities (I thought I made them, guess not) anyway, ill make some new ones soon.
@ flamescreen, the terrain was heavily touched up and re-colored from the original civ3 terrain, I believe a combination of the burnt forests, toxic marshes and destroyed cities that the terrain will look wastelandish enough. I have made other custom terrains that more accurately resembled those from the fallout series but because of the limitations of civ3 (i.e. 256 colors and scale) I believe that this will be the final terrain set.
PS I agree with flamescreen's view on using multiple sources to create gfxs. Although some wont truely be falloutish, the result will be better as there will be more variety in styles and gfxs that will make this a great mod rather than having just a rusted tin shack for everything.
Thorgrimm said:No offense bub, but you come along and flame my team with crap that if you had tried any diplomacy with, would not have irritated me. When you flame my team, you flame me. What you need to do is READ the whole thread before starting your tripe here. As you would have seen that almost every single one of your 'suggestions' are already implemented. So before spouting off again i suggest you take the time and READ the thread, and as for your help, thanks, but no thanks. I don't need irritants like you on the team.
As for the buildings, I TOLD him to get any buildings he thought was fitting. Since he has contributed and you have not, his opinions are far more valid than yours.
Senior Elder Thorgrimm
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Reddog said:Ahhhhh! Thor my walled cities will be done by the end of the week but as life is there are other obstacles to overcome before I can begin work. Anyway, after the walled are cities done THE CITY GFXS WILL BE MOSTLY COMPLETE. I'll finsih up the ouposts/airfield/bunkers that I have promised (near completion is just need to edit their pallets for a better look in game). Anyway, enough rambling, what else do you guys need in the gfxs department?
Reddog said:Sorry not right now, but yes I can texture 3d models to some extent.( I have textured old Counter Strike models as well as mapping and texturing using Hammer for Half-life.)