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Fantastical

Discussion in 'Civ5 - Map Scripts' started by resorcerer, Sep 5, 2014.

  1. Irukichan

    Irukichan Chieftain

    Joined:
    Dec 7, 2014
    Messages:
    3
    I've had a ton of fun with this map script and I've been using it for most of my recent games. The only thing that has really bothered me is that forests seems to be a little spotty. Huge regions of the map are totally bald while one continent is nothing but woods. I've played with the settings a lot but I haven't found anything with a more reasonable distribution on that front.

    I like the different variety of landmasses that I get using this though and I'm sure I'll have many more games with it
     
  2. resorcerer

    resorcerer Chieftain

    Joined:
    Apr 3, 2013
    Messages:
    75
    glad you're having fun with it. yeah, forests may be fewer than in vanilla map scripts. everything in this script is spotty in the other way--tons and tons in one area, and none or almost none in another. i'd like to adjust the prevalence of forest tiles, but i kind of screwed myself by creating a really delicate, abstracted algorithm for determining terrain and features from climate. maybe i could add a blanket forest modifier.
     
  3. resorcerer

    resorcerer Chieftain

    Joined:
    Apr 3, 2013
    Messages:
    75
    There should be more unforested tundra now, and generally more consistent amounts of each terrain and feature.
     
    Nomad or What and ryanmusante like this.

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