Fantasy Empires

Originally posted by Isak


They can't be researched, but we've had a few reports that people have been given the techs through the Great Library, so DonQuixote is unfortunately right, it seems :(

You can get them from a goodyhut though, I have tested this.;)
 
Hm, that's interesting.. it may work.

It'd be easy enough to test - create a mod with three civs and two techs - one that only you have (that gives the GL wonder) and one that the other two civs have and you don't. Then build the GL and see if you get the other tech.
 
wow lot of ideas there! :)

- I like the idea of aligments, but as you see many of the units are medieval. Those are the common units. The fantastic units requires a special strategic resource to train. I dont wanna change it, since I think its very good. However adding aligments should be great. Example: You have a Dragon's Lair as a strategic resource, but you cannot train them, if your civ got a good aligment.
Good idea, but I dont know that the mod will be better with it or not......

- Necromancy: Yes this is a great idea, no question, the problem is that there isnt any unit animations for it..[No skeleton warrior, skeleton archer etc.] I will add this for sure, if we will have these unit anims.


- Temples: These should come with the aligments. You meant temples by aligments. Im not sure that I will add aligments. Instead of that I should just add 3 specific temples after the culture groups. The idea of the special temples are very good again.


- Races: There isnt enough units available to make units. Example 3 elven unit animations are nothing. If I make a race elf for example, and they will have 3 units, well I think that wont be good. I think add them as minor races is good. [Minor race = they are in the game as a 'strategic resource' - Elf Village etc.]

- I like this aligment idea. I will think about it....
Maybe each culture groups should have different aligment.
That way not all of them could train Daemon for example.

Hmmm...

Very good suggestions. Im not sure that what will I change....
 
I apologise to be bringing up an old issue. However, despite my studious following of your explicit directions on getting your FE mod to work I too have received the dreaded sage tower scenario loading error. What should I do? Is v2.0 just a patch or a completely independent mod pack? I have the latest PTW patch. I would appreciate any help you could offer. And I apologise for mentioning this when it seems to have been mentioned so much, perhaps I have not read the thread thoroughly enough. Have a nice day!


-Moonwryn
 
Okay I have finally figured out the problem I had, which was the Sage Tower error. At first I would take the downloaded zip and double click it to automatically unzip it. When I did that all the files come up, but they were not in folders.
So then I right click on the zip file and one of my options is to highlight winzip. Then I choose the option extract to, and I set the folder as ptw/scenario folder. And when I did that it all worked.

As for you Balrog, this is a mighty fine mod. I am enjoying it very much. I am not sure if this is a bug or not but when I tried to upgrade my swordsman to elite swordsman I received an error message stating I was missing an image, not exactly sure where right now. And for an option if you start doing alignments, a few more powerful units for other units should be included. Examples include archangels (who could possibly fly), hydras, minotaurs, etc. If I knew how to create these things I would help you out, but I am pretty much worthless in that area.

X
 
Some of the spells are posted in the Units forum now... I think I make a few more types at some point.
 
Thanks a bunch. It works!!! Yayness.

Yeah, gratz Balrog on such ingenius designing of wah!!!
 
Thx for the comments guys! Im glad that you like the mod. :)
Im adding the spells right now Kinboat. Decent work as usual! :thumbsup:


About the bug: You received an error message when you tried to upgrade the swordsman? It happened with FE 2.0?
If you can plz check that what is the exact error message, since I had no error messages with any unit upgrading.

Guys I wont stop updating FE, have no worries. If the decent unit makers like Kinboat will make more Fantasy units I will implent them for sure! Yes the aligments is a good idea, however it will be lot of work to implent, so If I will add it, that will come with a later patch. ;)
 
well you can use alignments to build elite versions of existing units, for instance Lawful Good civs could build a paladin instead of a knight, Evil civs could build a marauder instead of a swordsman, etc. And you wouldn't necessarily have to create different graphics, since they're just special versions of existing units - and you wouldn't have to create any new techs either, since they'd come with all the 'normal' units. Also you can design buildings or tech advances that require an alignment, like for instance create a Torture Chamber building for evil civs in addition to a courthouse.

Also you could have different color dragons with different abilities for each of the four alignments - call them Gold (good), Black (evil), Steel (law) and Rainbow (chaos) or whatever you want to call them, those were just off my head. One dragon could have a better breath weapon, one dragon could have better defense, one dragon could fly further, and one dragon could have a better offensive (for example).

I understand on the skeletons. Maybe if you could get the artwork on just 2 or 3 different skel types it would be worth it. Or smudge up the artwork on an existing unit and call it a zombie instead of a skeleton. ;-)
 
Aligments is really a great idea. I like the various dragon units as well, however if I will make these changes, I must release Fantasy Empires 3.0 instead of 2.1, since it will be another HUGE update. [2 new dwarven new units, 2 new Orc units, 3 new dragon units, lot of other additions......etc]

It will be a patch still, I dont wanna repack the whole mod again.[However it will be a huge patch, cuz of the new units]

I must think about this more. IF I will add aligments that will bring lot of new stuff as well.......

I will post more when I decided that what to do. :)
 
Idea:Bulding: Heros Guild: gives different hero for each civ, Elf Hero for the elves, Orc hero for the orcs and so on... I cant get PTW to work yet, so I dont know if you have it already.. If not I think its a good idea...
 
If you add alignments they could be there instead of the indutrius, military, religious and so on flags...
 
Hmmmm heroes is a nice idea.
Lot of good ideas you guys have! :)
I will think about this as well.
 
Hmmmm I was thinking about this aligment idea. I really like it.

Lezz say FE will have 3 different aligments:
Good, Neutral, Evil

Now all aligments would be able to train specific fantastic units.
Example: Civs with good aligments would be able to train Elves, Dwarves, a specific Dragon unit etc. Civs with evil aligment would be able to train Orcs, Daemon etc.
Also all aligments may have a special temple....
This way the players wont be able to train all of the fantastic units, but I think its even better this way. You must decide your pathh before you start to play! :)



This is really a very good idea! I think I will add it, but propably just later, since this will be a lot of work again.


This not means that I will cancel the 3 culture groups! They will be in the mod of course!
 
I like the idea of alignments enabling different unit sets and buildings. That way playing each civ will be a little more unique, especially when combined with the three culture groups.
 
Yup I agree on that. I dont know that it will be in the next patch or not, since this will need lot of time to finish.


Anyways I decided to release the patch as v2.5, since it will contain lot of new stuff!
The patch is coming very soon, so stay tuned. ;)
 
Little report: The patch is near complete now, but I wanna wait Kindred's new Dwarf High Guard, and use it in the mod. When its out, the mod will be out soon after that!
Lot of new stuff will be in 2.5, you guys will like them! ;)
 
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