wow lot of ideas there!
- I like the idea of aligments, but as you see many of the units are medieval. Those are the common units. The fantastic units requires a special strategic resource to train. I dont wanna change it, since I think its very good. However adding aligments should be great. Example: You have a Dragon's Lair as a strategic resource, but you cannot train them, if your civ got a good aligment.
Good idea, but I dont know that the mod will be better with it or not......
- Necromancy: Yes this is a great idea, no question, the problem is that there isnt any unit animations for it..[No skeleton warrior, skeleton archer etc.] I will add this for sure, if we will have these unit anims.
- Temples: These should come with the aligments. You meant temples by aligments. Im not sure that I will add aligments. Instead of that I should just add 3 specific temples after the culture groups. The idea of the special temples are very good again.
- Races: There isnt enough units available to make units. Example 3 elven unit animations are nothing. If I make a race elf for example, and they will have 3 units, well I think that wont be good. I think add them as minor races is good. [Minor race = they are in the game as a 'strategic resource' - Elf Village etc.]
- I like this aligment idea. I will think about it....
Maybe each culture groups should have different aligment.
That way not all of them could train Daemon for example.
Hmmm...
Very good suggestions. Im not sure that what will I change....