farms don't need irrigation?

maybe my "irony-detector" has a malfunction.

However, those sheeps are elephants :)
 
It makes sense, you can farm by relying on rainfall for yours crops...irrigation should make farms more productive, however, such that you get +1 :food: or something.

Also, in the screenshot those "sheep" look more like elephants. ;)
 
elephants = very big sheep.
Yea it makes sense with the farms, but why did we have to wait for biology in cIV to accomplish this, if it 'made sense'?
 
It makes sense, you can farm by relying on rainfall for yours crops...irrigation should make farms more productive, however, such that you get +1 :food: or something.

Also, in the screenshot those "sheep" look more like elephants. ;)

Makes sense, your method. Here is how I picture it working:

I. Any tile can have a farm built on it. The farm would provide +1 :food:. Any space next to a freshwater source gets a +1 :food: bonus, so a farm on a freshwater square would recieve 2 :food:.
II. Upon the discovery of a certain technology (Construction?), the Irrigation improvement can be built. The Irrigation improvement requires a farm on the tile. Irrigation provides a +1 :food: bonus, bringing up the total food output to 2 :food:. A farm built upon a freshwater source with Irrigation would produce 3 :food:.
 
I agree with the irrigation, it should grant extra food. But I think farms should be limited to suitable land, i.e. not on a desert or mountain tile, but anything else suitable should be able to run them. Like in real life, pipes and pumps, or gravity for that matter made farming possible in areas where it shouldn't be.
 
you can't really draw conclusions from their worldbuilder screen shots. One look at a civ3 pre release will tell you everything you need to know.

Spoiler :
0_civilization_3.jpg

now did we have city sprawl in civ3?.... No
 
you can't really draw conclusions from their worldbuilder screen shots. One look at a civ3 pre release will tell you everything you need to know.

Spoiler :
0_civilization_3.jpg

now did we have city sprawl in civ3?.... No

Do you mean Civ3, or Civ4, because that picture looks a lot like Civ4. Especially the Collosus and Eiffel Tower.
 
thats civ3, yes the wonders look similar, but the actual city looks nothing like civ4's. Just google "civilization 3" and click images, its the very first result.
 
And this is Civ3:
civ3.jpg


If early Civ3 looked like that and ended up looking like this... well... they propably started using drugs at Firaxis during the last months of development.
 
ok newbs think what you want but your wrong

Uhh... no, its civ4.

Google civilization 4 and click images and you'll see the same shot.
http://images.google.com/images?hl=...aql=&oq=civilizatio&um=1&ie=UTF-8&sa=N&tab=wi

Google works by similarities in searches, not by strict categories.

And the image in question was designed for promotional purposes by blending of multiple civ4 city tiles together.

Look at how similar the shot is to a civ4 city, and how different it is from a civ3 city.
 
well, we still atleast get your point Shiggs. What we are seeing in pre-release pictures can be changed before the final production.
 
@topic: Irrigation is a Civ4 concept. You don't know, if somehow even closely like irrigation will be in Civ5. Discussion this theme based on Civ4 mechanics is nonsense.

(i should skip these threads instead of posting such things in them)
 
It would be fun and useful to be able to build canals or divert rivers, etc in order to provide freshwater to a city and the farms. Aqueducts should have served this purpose in cIV, seeing as cities already sitting on a freshwater source have no need for aqueducts in the first place.
 
@topic: Irrigation is a Civ4 concept. You don't know, if somehow even closely like irrigation will be in Civ5. Discussion this theme based on Civ4 mechanics is nonsense.

(i should skip these threads instead of posting such things in them)

what?

Irrigation is a civ1 or civ2 concept. You couldn't build irrigation unless next to fresh water or another irrigated tile.
 
I think irrigation is a cool concept and worked well in the past, I'm hoping to see it stay in Civ5... or at least give a bonus to those farms that have access to water.
 
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