Fast MGE Succession #3

Originally posted by TheViking:
I received an error when attempting to send the game to Civ (qiedrius.siaulys@uosis.mif.vu.lt), apparently the user qiedrius.siaulys does not exist at uosis.mif.vu.lt ??

But Belisarius also has a copy of the game so this problem should get sorted out somehow - I'm leaving for a vacation in a few hours.

I will try and pass it to Civ again. Just in case it does not get through I am also sending a copy to Alanna.

I will try and attach the save game here. I think I may have misread Civ's email address and it should start with a g (G) instead of a q (Q). Sorry.
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[This message has been edited by Belisarius (edited July 08, 2001).]
 
kitten out the loop 9th july till the 14th august..

Send the map to Az! instead of me -see thread!
 
Ok Kitten thanks.

I'm ready to take up.

Someone send me the map....

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Originally posted by Az:
BTW belisarius I think you can't uploade a sav. file here...

For me t's not working anyway...

It used to be only administrators and moderators could upload files but they seem to have changed it recently to all registered users. I had to reload/refresh my browser to get the change.

 
Oh ok...

Well SOMEONE SEND ME THE GAME PLEASE!

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And I'd also like a clarification according to the succetion game.

I have never played such kind of game. I know about the 15 turns but I don't know what hapens then. Do I pass my turn to anybody?

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In succession games people play a certain number of turns and then pass the game on for the next player in the order list to make their moves. You can either email it to the next player directly or attach it to a post to this forum. You can also email me a copy and I will pass it on if there are problems.

The game is currently with Civ but if he has problems, Alanna is next in order.

I will repost the turn order list with Az added to replace Kitten.

Settings:
6 Civs, Diety, Custom map with 90x35, barbs on level 2.
Rules:
15 Turns each the first 2 rounds.
10 Turns each in the remaining rounds.
If you do not/can not finish your turn in 3 days then you will be skipped for the round.

Players:
1. Alanna - ( floydm11@home.com ) #2
2. Belisarius - ( Belisarius@btinternet.com ) #2
3. Az - ( Goulandris@hol.Gr ) #2
4. TheViking - ( bjj@mmedia.is ) #2
5. Civ -( Giedrius.siaulys@uosis.mif.vu.lt ) #

Rounds completed #
 
So I'm ater you Bellisarius.

When l that be aproximately?


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I'm back from my weekend trip, but I have too much to catch up on before I can get back to this game. I'll have to take a pass this time through and play the next round. Belisarius should have the save game already.

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It's not an Aggressive, Expansionist, Militaristic attitude...it's Manifest Destiny!
 
Originally posted by Az:
So I'm ater you Bellisarius.

When l that be aproximately?



I have been in touch with Civ and as soon as he has finished his turns he will pass it straight to me as Alanna has had to miss his turn. I should be able to do my turn straight away. You should therefore get the game within 2 or 3 days at the most.


 
Till then I'll try to read all the things you guys have written...



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I have not heard from Civ so I have completed my turn. Civ can rejoin latter if he is able. I have attached a zip of the 800AD save and also emailed it to Az as promised.

500AD (0) Have 16 cities and 1.01 million people. Unfortunately we need 9 Elvises to keep the people happy. Defense Minister reports 3 Diplomats, 1 Triteme, 1 Catapult, 1 Crusader, 1 Elephant, 4 Chariots, 1 Horsemen, 8 Phalanxs, 16 Warriors and 8 Settlers. Foreign Minister reports our power is Supreme, reputation Spotless and we are at peace with everyone but the Mongols. We have 62 gold. The Science Advisor reports 22 Sciences discovered. The Republic is being researched and will take 55 turns to discover at current 30% Science 70% Tax rate. Science Advisor throws a fit
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and I therefore reverse that to 70% Science and 30% Tax. The Republic will now be discovered in 23 turns. President for life will sound so much better than King.

520AD (1) Foreign Minister advocates peace not war so send embassy to Persians to give gift of Philosophy. Give The Wheel to Mongols and we now have peace. Exchange Monotheism for Seafaring with Zulus. We can now build Harbours if short of food.

540AD (2) The richest people are the Mongols followed by the Zulus, Romans, Us and with the Persians last. Barbarians land near Chaosikat. Move Catapult and Horsemen to support.

560AD (3) Barbarian legion destroys Phalanx in Chaosikat.
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Zulus sneak attack and destroy Warrior in southern polar circle.
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Sell Barracks in Elvis to fund bribe of barbarian Legion for 82 gold. 8 Gold left in Treasury. Crusader completed in Civfanatics.com. To make sure nobody joins the Zulus against us give Mathematics to Mongols, give Seafaring to Romans and give Iron Working to the Persians.

580AD (4) Zulus complete Sun Tzu's War Academy in Zimbabwe. Ripken completes Trireme and picks up Diplomat and heads towards Klondyke.

600AD (5) Establish embassy with Zulus and find they have 8 cities and no new technology but they are researching The Republic. If it is researched before us we must be ready to steal it. We will therefore not try and make peace with the Zulus.

620AD (6) Exploring Trireme spots Rome.

640AD (7) Diplomat boards Trireme near Gwynn and heads towards Zulu city of Klondyke.

660AD (8) Food Caravan completed in Independence. Keep spotting Romans north of Wales so give Monarchy to them to keep peace.

680AD (9) Food Caravan completed in Cornmaster.

700AD (10) Asyut completes Trireme.

720AD (11) Give Writing to Persians to keep them a nice quiet pet city.

740AD (12) Zulus develop The Republic and waiting Diplomat on Trireme promptly steals it.
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It would have cost 132 gold to bribe city and we only have 40 gold. Caravan arrives at Synchronicity and helps build Wonder. Second Caravan is fortified for next Wonder as we only need 2 turns to complete.

760AD (13) Zulus aquire Chivalry from the Greeks. Trireme moves back to get another Diplomat. We may have to wait until we have enough gold to bribe the city of Klondyke as Diplomats find it difficult to gain science twice from the same city. Fortify another Caravan in Synchronicity as we are only one turn from completing Mike's Chapel.

780AD (14) Zulus aquire Medicine from Greeks. Mike's Chapel completed.
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800AD (15) Persians and Zulus gain Banking. Send Embassy to Persians but they are unwilling to Trade for Banking.
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Two more Caravans arrive in Synchronicity and are fortified.


We have 16 cities with 1.42 million people. We also have 4 Caravans, 2 Diplomats, 3 Triremes, 1 Catapult, 3 Crusaders, 1 Elephant, 4 Chariots, 1 Horsemen, 7 Pikemen, 1 Legion, 7 Phalanx, 11 Warriors and 11 Settlers. We are at war with the Zulus. The treasury has 54 gold with 30% Tax and 70% Science rate. We have 24 Sciences and Theology should be discovered in another 5 or 6 turns and by then we should have enough Caravans to complete J S Bach's Cathedral immediately.

The Chariot east of Wales was moving to join the Trireme and explore for some better land to the east. The Settler and Diplomat east of Asyut. were hoping to establish a canal city to allow access through the isthmus. It is up to Az if he wishes to continue with this. I suggest we do not be too quick to switch to The Republic until we have completed some Marketplaces and more Temples. We can then do some serious partying with we love days. Good luck with your go Az.
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I'm really sorry guys and I appologise since I haven't played the game yet as I had A LOT of things to do...
In fact I just tryed to open it
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but I just can't. You see I'm on mac and not all the sav. files can be read by my computer.
I CAN read the GOTM saved games so I'll ask Matrix how he does it.
But that means that I won't be able to post the game untill the 18th
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.
Really sorry about that...
So here what I propose if you can't wait:
The
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can take my place and I can play after him. In this case Belissarius would mail him the game. I don't know if this is doable or not. Your decision guys...

And sorry again...

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OK, since this is the case I'll play the game now. I already have it since Belisarius attached it to his message in this forum a few days ago (it seems everyone can attach files now, not just moderators/administrators).

I will finish playing it tomorrow or on Wednesday.

The
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Ok I'll ask Matrix...
But I may not be able to get it through the attachement...


Did I give you the idea of signing the
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?
You should put it in you sig instead of rewriting it everytime.

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Because of Az's problems loading some SAV files we swapped places and I played in the years 800-1100 AD. Here is a rundown of events during this period:

The days of Viking 3 were characterized by increasing prosperity, especially during the last several years.

800 (0): Viking 3's first job is to take a thorough look at the empire by travelling around. Due to primitive technology this took 20 years, from 800 to 820 AD. He is reasonably happy with the empire, except that he wants a far more aggressive foreign policy. So he immediately contacts the Romans and demands that they give him all of their $$ "because we've been doing all of the science for you". He gets 300 gold and now we are rich - rich, rich, rich ! We have a record 354 gold now. Persians refuse to talk and it's time to prepare their destruction - Persepolis is in the way of a planned highway to the Roman (to be civfanatic) empire. Following this all cities were checked and their use of resources optimized. This improves taxes from 18/11 to 20/11 and science from 20 to 18 turns. Disband a chariot in Susa (there were 3 of them there), they've become obsolete. Switch from settlers (Susa is already supporting one) to barracks and rush buy for 28 gold. Start moving crusaders from Elvis P and Cornmaster towards Susa/Persepolis. BTW the civfanatic high council is unhappy except for the foreign minister.

And so times of prosperity started, characterized by wars, revolutions, a much better economic situation (mostly thanks to tribute), improved infrastructure (trade in particular) and record population growth.

820 (1): Persians aquire literacy from the Romans. Palace fixed. Zulu government overthrown. Susa builds barracks. Two Persian settlers appear yet again near Susa. Tribute demanded and they disappear and they also give banking to us. Got 50 gold in tribute from the Romans. Rush buy a caravan in Gwynn for $13. The civfanatics colonization committee decides that building a city on the isthmus at (56,12) is not safe because of the Romans but it has spotted a better place to the SW. TheViking notices a beautiful rock for military presence north of Cumae. Diplomat boards a trireme to start a mission to explore the world, steal technology and have fun.

840 (2): Zulus become a republic. Wales builds temple, Independence and Gwynn build caravans. Tribute demanded from Persians, result: Their settler disappears and we get 25 gold. The Romans are not as generous and declare war. Chariot disbanded in Susa, these units are obsolete and will be replaced with crusaders. Our trireme discovers Ravenna but it costs 172 gold and Viking 3 is a curmudgeon. "We'll get it by other means later". Attempts to steal technology there reveal that we're ahead of the Romans in technology so establish embassy instead.

860 (3): Persians withdraw a settler and warrior in response to tribute demands. Romans offer a cease fire which we accept but we refuse to sign a peace treaty. They then offer 50 gold for a treaty and we happily sign one. We now have 460 gold.

880 (4): Ripken builds caravan. Persians yet again withdraw a settler. Synchronicity rush builds city walls for 84 gold, should not be really necessary but this is the most valuable city on the planet. Talk to Zulus, they demand 150 gold. Hell no ! They subsequently offer a cease fire and then a peace treaty which we sign. Attempts by us to demand tribute from them do not result in more gold in our coffers.

900 (5): Theology discovered, start researching construction. Attempts to demand tribute from the Persians and Romans are futile. Synchronicity builds city walls and starts building Bach. City of Pithom founded. A few crusaders moved towards Persepolis.

920 (6): Revolution considered but postponed until Persepolis has been conquered. Persians are angry because of our crusaders. Palace fixed. Stormeville and Azbeen build temples. Cornmaster and Abydos build caravans. Persians refuse to pay tribute and do not declare war. Ditto for Romans. Rush buy a caravan in CivRules!!

940 (7): Persians demand that we withdraw our troops. NO !!!!!!
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and a war results and our reputation drops from spotless to honorable. We need more crusaders to be 100% sure of conquering them in one turn. Elvis P builds barracks, disbands its non-veteran phalanx and starts building a crusader. Persian elephant spotted SW of Wales, the pikeman there moves into the forest to prevent the elephant from attacking the city. Rush buy a crusader in Wales. More caravans enter Synchronicity.

960 (8): Synchronicity builds J.S. Bach's cathedral. Wales pikeman survives the elephant attack. Rush buy a crusader in Elvis P since we want to conquer Persepolis as soon as possible after changing to republic (preferably before it) and an Oedo year is approaching. Caravans from Cornmaster and CivRules!! arrive in Synchronicity, trade routes established since there is some time until an interesting wonder becomes available (the great wall sucks IMO).

980 (9): Our population now exceeds 2,000,000. Abydos caravan arrives in Synchronicity, trade route established.

1000 (10): Thunderon Rocks builds temple. Independence builds a caravan. The civfanatic High Council is unhappy, except for the foreign minister (the military guy wants city walls but doesn't realize that Synchronicity has them and it really is the WORLD'S capital even though our palace is in CivFanatics.com). Romans refuse to pay tribute. According to Oedo, the civfanatics revolution committee's revolution timing expert, now is a good time for a revolution so start one even though we're not quite ready to conquer the Persians.

1020 (11): Fix the palace. We are in republic now. To his disappointment, Viking 3 discovers that our trade sucks so president's day doesn't work, even at 80% luxury, except in 2 or 3 cities so it is decided to celebrate later. And this despite the fact that we have both Mike and Bach. Still, there is a big improvement in science/tax from the monarchy days.

1040 (12): Romans discover construction but they don't want to trade techs. Persepolis conquered after a big battle
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involving about 5 crusaders (1 died), 30 gold plundered. Persepolis renamed to Presleypolis because of unhappinness there following the war. The Persian civilization no longer exists.

1060 (13): Independence caravan arrives in Synchronicity, trade route established. Disband two crusaders from Elvis P in Presleypolis. Attempt again to do a WLTPD but even at 80% luxuries this only works for 4-5 cities so it's not worth doing it yet.

1080 (14): Presleypolis builds temple.

1100 (15): Mongols start building Copernicus. Zulus get construction from the Great Library. We discover construction, start researching engineering. Demand that the Romans withdraw their troops (NNW of Wales), they comply. Exchange tech with the Zulus and get astronomy in exchange for theology.

And so the Viking 3 days ended. It is rumored that he disappaeared in a little known place known as Greece while searching for a suitable successor but noone knows if this is true or not or who his successor will be. Only time will tell.


Our empire is getting stronger and making faster progress:

800 AD:
Taxes 30% (18/11), Science 70% (20 turns). Pop. 1,420,000, 16 cities, 54 gold, 24 techs, monarchy.

1100 AD:
Taxes 20% (29/19), Science 80% (8 turns). Pop. 2,420,000, 18 cities, 366 gold, 28 techs, republic.

Several trade routes have been established, yielding several gold per turn.

We have 10 settlers, 10 warriors, 6 phalanxes, 1 legion, 8 pikemen, 1 horseman, 2 chariots, 1 elephant, 4 crusaders, 1 catapult, 3 triremes, 4 diplomats.

A few notes:

There is a whole lot of possible plans now. I've been following some kind of a 'supergrowth strategy' after getting to republic by sending ALL caravans to Synchronicity to establish trade routes since once this city becomes big and happy the effects will percolate through the empire and cause a chain reaction.

A city could be built in the future on a hill at (49,17), west of Pithom. This makes it possible to send ships 'through' the landmass there because of the lake between this city site and Pithom.

There is probably a fairly big, uninhabited island south of the Roman empire.

Chaosikat has trouble growing, it needs more irrigation (takes some time) or its settler must get support from a different city (probably not Synchronicity - I'd prefer it to become a 'super city'). The food balance is negative in Independence. This can be fixed by rush buying a harbor or waiting for a settler to get there since there is no immediate emergency there.

Roman units occasionally appear in the area between Wales and Pithom - there may be even be a young Roman city there but I haven't checked. Care must be taken with these two cities - it might even be a good idea to start constructing a 'highway' from Presleypolis to Pithom soon since doing so takes a lot of time.

There are some wonderful 'choke points' (mountains) within the Roman empire - I haven't occupied the one north of Cumae yet since I do not want to be forced to withdraw the pikeman that is waiting to occupy the rock there.

Surprisingly, the Mongols never visited us this time.

Game uploaded here and also sent to Az - who hopefully manages to solve his problem loading some SAV files. Otherwise Alanna is next (and we might need additional players).

TheViking
 
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