The reign of Viking 4 the babysitter and kindergarten cop
For a pleasant change, unlike his ancestors Viking 4 makes the pleasant discovery that at the start of his reign he actually has some cash (641 gold) to spend. However, he wants to change the city management a little - marketplaces and aqueducts should be rush built. "You call those microscopic villages cities ?! Have babies - and lots of them !".
1550AD (0): Synchronicity rush buys marketplace. Taxes adjusted to 20% science (21 turns) and 80% tax (181/41) to fund a massive effort to improve our infrastructure and also to ensure we can rush buy Leo if necessary. Adjust production/resource use in several cities, Asyut switches production from settler to marketplace. Switch production from harbor to aqueduct in Stormeville. Rush buy caravan in CivFanatics.com.
1560AD (1): Zulus want to speak, threaten to use their mighty (hah !) forces to drive our explorer away from Zimbabwe. Order restored in Gwynn, science is now 20 turns and taxes 201/42. Caravan enters Cornmaster, we are close to finishing Leo and can easily rush buy it if necessary.
1570 AD (2): Abydos, CivRules!!, Asyut and Ripken rush buy marketplaces.
1580 AD (3): Zulus break cease fire and kill our explorer (but now we know were they are !). Abydos, CivRules!!, Asyut and Ripken start building aqueducts. Caravan enters Cornmaster which now will finish Leo in a few turns. CivFanatics.com caravan arrives at Synchronicty and establishes a trade route. Taxes are now 234/46 and science 19.
1590 AD (4): Uncomfortably strong Roman forces near Ravenna, and this city is rather isolated. Archer and diplomat climb a mountain between Rome and Veii. Pithom rush buys marketplace.
!600 AD (5): Romans develop democracy. Need to steal this soon. The fun starts !!! Luxuries set to 60%, tax 40% and the people of CivFanatics start having lots and lots of babies. Several cities rush buy aqueducts and marketplaces, now most cities Viking 4 wants to grow beyond size 8 have aqueducts and those that should grow to size 8 have marketplaces. Resource use adjusted to emphasize trade. Leo rush bought in Cornmaster.
1610 AD (6): Cornmaster builds Leonardo's workshop and lots of units get upgraded to musketeers. Zulus acquire democracy from Romans. Zulus and Romans stop building Leo and Romans switch to Statue of Liberty. President's day celebrated in lots of cities. Aqueducts rush bought in a few more cities. Only 82 gold left now. Population 4,750,000. Viking 4 suddenly notices that the musketeer on the mountain between Rome and Veii is from Ravenna so it would be bad to lose this city. Talk to Romans, they demand gunpowder and it is given to them since now is an extremely bad time for war because everyone is having lots of babies (but revenge, revenge...).
1620 AD (7): Ravenna rush buys a crusader. Luxuries raised to 70%.
1630 AD (8): Population 6,320,000. Some cities can't continue celebrating, despite Viking 4's "Anyone who doesn't celebrate will be shot !" promise (which he breaks). Diplomat finds that Veii, which was of size 1 the last time we checked, is now of size 7.
1640 AD (9): Zulu government overthrown. Pop. 7,100,000. Celebrations shut down because several cities can't continue celebrating and/or have reached the desired size (e.g. Synchronicity is size 12). Need 20% luxuries to keep everyone happy. Taxes set to 80% to fund wonders and wars, resulting in 332/63. Adjust some cities for increased production and less trade. Rush buy barracks in Pithom.
1650 AD (10): Zulus become a democracy. 8 cities stop celebrating. Rush buy a diplomat in Ravenna. Population 7,100,000 as before. We now have 376 gold, 10 settlers, 20 musketeers, 6 crusaders, 1 catapult, 4 triremes, 2 diplomats and 1 caravan. City of AzBeenHere renamed AzWillBeHere.
Suddenly the babies/teenagers (big part of the population) of CivFanatics start disliking Viking 4 for no obvious reason and rebel so he runs away in a hurry. Nobody knows what happened to him.
A few notes:
The trireme south of Rome is heading for the mountain between Rome and Veii to build a fortress which can then be filled with lots of crusaders and diplomats to conquer Rome. I think Ravenna's defenses are becoming strong enough (two crusaders to kill everything in sight) for it soon to be OK to provoke the Romans to declare war so we can steal democracy and bridge building. They are building Statue of Liberty in Cumae but unless they finish it very soon (in which case we can bribe/conquer Cumae) we can soon finish it (by rush buying) in Elvis P and then maybe have some fun with fundy.
Synchronicity is currently building Shakespeare's Theatre which strangely might actually be a good idea because then it can easily reach size 20 (once we get sanitation) using WLTPD and then all trade routes (there are lots of them !) to this city will grow by 1. Actually Shakespeare and King Richard's crusade might be an interesting one-city-wonder combo...
The settler south of Presleypolis is going to start constructing a highway to Pithom.
Barracks should be built in some of the production cities for veteran units (veteran crusaders rule !!).
The Mongols have not yet discovered Busiris.
Diplomats should probably be sent to the Zulus to steal techs.
Triremes suck, we need navigation.
Further decisions on this all left to Az who will receive the save file by email and I have also attached it to this message.
TheViking