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Fave Civs

Discussion in 'Rise from Erebus Modmod' started by Jabie, Apr 12, 2010.

  1. isthmus

    isthmus Warlord

    Joined:
    Jul 16, 2009
    Messages:
    229
    Location:
    Oxford, UK
    Huh, I thought AV was a straight ticket to evil alignment?

    Tolerant is a cool trait, but it encourages warmongering. Although I think that the concept of accepting foreign cultures probably suits an Elohim leader, to make the most of the trait requires conquest.
    Is it possible to have the culture of nearby civs allow either a UU or UB of a different civ if there is culture of that civ in elohim plots in the city work radius?

    I've always seen the Elohim as a religious and defensive civ, which implies focusing towards culture, religion or altar victory. It's hard to gain land when you're mainly defensive and you can't nick that city off the AI that took that prime city spot. Their UBs require several cities that become hard to gain since you're not great at attacking.
     
  2. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    3,727
    Tell that to the Malikim, and the Banor... if there is anything left of them by the time I am done.

    lol


    But I am playing Monarch level with no challenges (no build requirements is on thou) and the AI is not doing so well vs the barbarians and animals.
     
  3. Yerug

    Yerug Chieftain

    Joined:
    Jan 30, 2009
    Messages:
    36
    I love Bannor. They're so fun to build a empire around (although I am boring and always use Order).
     
  4. Opera

    Opera Deity

    Joined:
    Sep 21, 2008
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    4,643
    Gender:
    Female
    Don't worry... ;)
     
  5. LionoftheNorth

    LionoftheNorth Chieftain

    Joined:
    Apr 19, 2011
    Messages:
    10
    Location:
    Sweden
    I agree. This stereotype is a lot more interesting than your average standard lawful good knights. I feel I can identify with Bannor under Gaius Octavius in a way I can only compare to the Scarlet Crusade of WoW. We lawful should stand together and rot out the radicals of the world. :D

    I also enjoy the Illians, they fascinate me and seems like the most noble of the evil civilizations.:goodjob: I haven't played much with the Mekara order, though their backstory excites me.

    Other than that, I have my first found memories of FF2 as the Hippus and Kuriotates, both have a very refreshing play-style. The Hippus seem newb-friendly too me, while the Kuriotates is a exiting experiment. I also enjoy the Lanun, though their expertise is mostly useful in the late game, were other things matter a lot more, anyway.
     
  6. arcticnightwolf

    arcticnightwolf Emperor

    Joined:
    Jun 8, 2008
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    1,301
    Location:
    Prague, Czech Republic
    You, sir, you just levelled up your thread-necromancy skill. :D

    Anyway, i'd say that the Lanun's strength is also hidden in that Falamar has the charismatic trait, which is quite strong ( iirc only Sabathiel has it, besides him ) and also the financial trait of the second leader combined with the affinity for coastal cities is also quite strong, and both these strengths are strong right from the beginning.
     
  7. LionoftheNorth

    LionoftheNorth Chieftain

    Joined:
    Apr 19, 2011
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    Location:
    Sweden
    I guess. ;)

    You are right, I was mainly thinking about their units. I find the charismatic trait good but not that great, the -25% XP needed for promotions is nice but doesn't seem to make to much of a difference for a warmonger. The halved production rate for settlers is quite awesome though.

    I must confess I'm not as experienced as most of you probably are. I have only played RifE since February, and I only play on Prince. ;) (which I find hard enough for now, especially with the hordes of barbarians in this modmod)
     
  8. Adante

    Adante Chieftain

    Joined:
    Apr 14, 2010
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    9
    Location:
    Tuscaloosa, AL
    Since we all seem to be such adept necromancers here, let me chime in on this thread.


    I personally really enjoying playing the Calabim.

    I don't like to play the very evil, Ashen Veil, summons demons route. (It messes up the pretty landscape, you see, and we can't have that.) No, instead I like to play a more neutral-minded vampire, even though sacrifice the weak works oh so well with their vampires. I really like founding the runes of Kilmorph religion and expanding quickly via the economic bonus their temples provide. I have also had fun times with making the dwarven mines (an improvement I absolutely love) all over my empire. Kilmorph is a really good early game religion for a few reasons, but having a few dwarven vampires just makes me happy inside.

    My real pleasure in playing the Calabim comes from the unique vampire promotion and the eating of cities for experience. I get very much so into the lore here. I limit myself to only having a very few number of vampires, usually only one per city. I take great care in feeding my vampires, assigning each of them their own city to feed off of and giving them each a unique name and title depending on level. I pretend each of them is the governor of that city and their "personalities" are each a little different depending upon the unique situations that city has to endure. Depending on how prosperous an individual city is the resulting vampire will be somewhat proportional as I try to only allow vampires to feed if a town has grown so large that the population becomes unhappy. This makes the larger cities guarded by nearly unkillable vampire-governors.

    Keep in mind that when I say "vampire" here I only mean units with the vampire promotion, rarely are these governors ever the vampire unit. In fact, it is something of a mini-game for me to see what different types of creatures I can make into vampires. I've had the great Lord Arronax, a giant spider vampire, Duke Acheron, the incredibly unfair dragon vampire, and even Baron Von Stompstomp, an elephant vampire. I can proudly say I have vamperized every possible combination of races in the game, except angels. Sadly there is no situation where a unit would get the angel racial buff. On a final point about this minigame, vampiric werewolfs are hilarious fun.
     
  9. Jheral

    Jheral Prince

    Joined:
    Apr 29, 2009
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    502
    Well, technically there is an exploration result that gives you an Angel unit... ;)
     
  10. Trappisto

    Trappisto Chieftain

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    Jan 10, 2010
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    I love Elohim, cos i like to hord spirit nodes and try to build lvl 12 monks with the +2 affinity. Never manage to get many but i do love my ninja army.
     
  11. JEiK66

    JEiK66 Chieftain

    Joined:
    Jan 9, 2010
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    Location:
    Florida
    Yes but angels and units with the angel racial are not living units and cannot receive the vampire promotion iirc.
     
  12. Jheral

    Jheral Prince

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    This is true. I forgot about that.
     
  13. Calavente

    Calavente Richard's voice

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    do dying units reborn as angel keep their promotions ?
     
  14. Jheral

    Jheral Prince

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    I haven't actually looked at the code for it, but I would imagine not - As far as I know, it just creates a new unit as the reborn angel.
     
  15. Calavente

    Calavente Richard's voice

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    oh.
    that would have been a way to get an angel with vampiric :D
     

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