Favorite Civ from a Lore Perspective

ÆNEAS;6822337 said:
Haha, I know. I was just kidding. I actually consider myself a classical liberal as well. I just found it funny that one could consider libertarians evil - their whole platform is about not oppressing anyone. Though MC's argument does make sense for the Bannor not liking them.

Heh - that was really the point I was making, it's the "dark side" of the Bannor - they're not big on personal freedoms and those who want them (rather than just being Unquestioningly Obedient) would be seen as a disruptive influence to Social Order (which is bad). I definitely wasn't implying anything from a RL point of view (I keep RL politics out of Roleplay).
 
I'd imagine the Fellowship of Leaves would have a very tightly controlled economy, placing importance on balance and not interfering with the state of nature. It would seem odd for them to have farms and plantations of any sort, for example, as that involves massively altering the environment to make it more suitable for growing/rearing what you aim to grow/rear. I suppose that's why the Ancient Forests cover them up. I'd imagine people in FoL nations are mostly self-sufficient, with the wealthy being able to buy excess food from the successful poor and the majority of industry occuring on a very small scale. I don't imagine there would be anything like a multinational company.
 
Multinational cooperations may be capitalistic, but aren't looked upon all that favorably in classical liberalism. Have you read Adam's Smith's Wealth of Nations? I admit I only read the first third or fourth of it and that was a couple years ago (it is a very boring and redundant text, with too many very old examples, but it does address a lot more issues than people give it credit for, even those related to game theory and environmentalism that we tend to think of of as being recent), but he was certainly not a fan of big business. The popular view of libertarianism may be one that favors big business and the rich, but that is not the case. Real libertarian ideas have never been given much of a chance to be tested, since people tend to favor it except when they think they personally would benefit from governmental interference. This often leads to corrupt, crony capitalism. In Erebus, that would be the economic model of choice for the Council of Esus and especially the Stewards of Inequity (these aren't in the game, but is the religion of those who worship Mammon--even though most of them don't realize they are doing so). It may be common in many empires, but this is a sign of the influence of Mammon. The good and neutral gods are very much opposed to it.


I'm not quite sure how FoL economies would work. It doesn't really have a unified dogma and its practices vary greatly, so the economies might too. I'd expect the good FoL civs to be similar to the Empyrean's libertarian type views, except emphasizing respect for all life instead of just sentient forms. For the Neutral ones they would take the last part a little too far, giving a forest much more respect than an individual human and probably creating a tightly controlled economy that protects trees more than people. I tend to think evil FoL civs follow extreme versions of Social Darwinism.
 
Multinational cooperations may be capitalistic, but aren't looked upon all that favorably in classical liberalism.

Ditto! see sig...


A note on the gigori I would agree to a certain extent that they are the most libertarian, but the hostility they show to faith - though in erabus its well placed - makes them one of my less fav civs. All forms of central power tends to corruption over time be it religious, political, cooperate, etc.
IMHO :bowdown::borg::assimilate:
 
Heh - that was really the point I was making, it's the "dark side" of the Bannor - they're not big on personal freedoms and those who want them (rather than just being Unquestioningly Obedient) would be seen as a disruptive influence to Social Order (which is bad). I definitely wasn't implying anything from a RL point of view (I keep RL politics out of Roleplay).

Yeah, I was kind of unclear on what I meant in my last post. I knew you meant the Bannor would see them as enemies (and not you).
 
Multinational cooperations may be capitalistic, but aren't looked upon all that favorably in classical liberalism. Have you read Adam's Smith''s Wealth of Nations? I only read the first third or fourth of it and it was a couple years ago (it is a very boring and redundant text, with too many very old examples, but it does address ), but he was certainly not a fan of big business.

Haha. So true. I tried reading through the whole thing (versus sections that I'd read in school) during a trip to Scotland (figured the location was appropriate and I had time to kill on the train) but I could only get through about 100 pages or so before becoming bored out of my mind and stopping. The infamous pin manufacturing tale at the start is pretty classic though.
 
My fav civ lore wise is ..... Bannor as well. Like their story, and like to play as Sab.
 
Regarding FoL: anyone else thinks that the Luchuirp version of nature worship os something like "all praise nature - look how much raw material it provides us!"?
 
The Illians, since the AoI scenario pedia entries make Mulcarn and the various members of the Illian civilization very interesting. They're definitely a unique group and I absolutely love the civilopedia entries for Priests of the White Hand and Javelin Throwers.
 
Going to have to agree with ÆNEAS; the Bannor are certainly the best, though the Amurite lore is rather unique even by FFH standards.

For the record, I wouldn't say that the Bannor, being a martial feudal confederacy more than anything else, would necessarily be the antithesis of libertarianism (though they won't be its paragons either; that would have to be the Grigori). Semi-feudal warrior cultures do tend to greatly value personal liberties (it's what they usually fight to protect from everybody else, after all), if not in serfs, but the Bannor strike me as being relatively egalitarian out of necessity. Less clear with the Order, but it too does not strike me as necessarily being on the opposite side: after all, the Order means the rule of Law, and the Law also usually includes some personal liberties as well. I guess that it won't be so big on personal liberties when they clash with a general idea of public interest, but it won't be tolerant of their abuse and demeanment either. All in all, the Bannor and the Order strike me as standing not so much on the opposite end of the libertarian scale, but more like in the middle and to the right.

The true antithesis of libertarianism would have to be the Calabim under the Octopus Overlords. Incidentally, that's also one of my favourite civilisations and religions, though more for different reasons. :p
 
I love the Bannor and the Embers. There are more to the orcs than you might first think.

The Calabim is just one of the best renditions (or however I should call it) of vampires I think. It works well with the story. (That they are the kids of the first female, who is immortal but they are not)

The Amurites are cool, but at the same time somewhat bland (the whole magic society has been done).

I kinda like the Ljosalfar and Svartalfar too, the sacrifice Thessa has to do is just so... I'm lacking words. We are used to the Elves being the goody two shoes, better than everyone people. But the Ljosalfar can be ruthless like nature itself. And the Svartalfar queen is just smoking hot.

Perpentach is just a great personality, so is his daughter but less so.

I like them all actually but, I guess the above are the favorites.
 
By the way, now that you mentioned it, I too love the comparatively original take on the elves and the orcs here.
 
I love the elven races, since I am a fan of celtic type fae and the courts myself. The Sidhe (Elves) are awsome.
 
I quite enjoy the Calabim or Sheim. As the Calabim i focus on just one unit (the first bloodpet mostly) and roleplay as that unit eventually progessess into becoming an all-powerful vamp lord. The Sheim also interest me in how powerful a civ become without any melee after pyre zombies.
 
The Kuriotate are very interesting as well, with their ability to look beyond what you are on the outside, and see what you can be. Plus, having boy genius which is a complete and uter dictator, yet a Benevolent* one who is normaly fairly compasionet, yet at time brutal, as quit cool. Plus, he share a body with a dragon.
Edit Benevolent, not Manevolent
 
I think you mean benevolent. Malevolent means really, really nasty.
 
Yes, than you Wilboman
 
1) the Bannor - For all of the reasons already listed in this thread

2) Kuriotates or Sheim- I like the idea of being able to control the dragons (the ultimate weapon of an earlier age)
 
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