juiceums
Knight Errant
It depend on what type of game you are in but religion is esspecially useful becasue of anarchy lasting for onnly one turn.
It depend on what type of game you are in but religion is esspecially useful becasue of anarchy lasting for onnly one turn.
That helps, but the anarchy for me and a lot of people is a one-time deal to get to Republic or Monarchy and stay there. For most of my games Republic is the best government, so I never switch again. I used to go crazy for Democracy, but have been convinced otherwise.
Thanks Sparthage! Been lurking for awhile now, figured I should start chiming in since it seems like the number of people still playing CivIII is rapidly dwindling. But I'm glad to know there's at least a few others out there.
Religious IS the one trait that lets you seriously think about actually using Demo, otherwise the anarchy + extra WW pretty much wipe out any of the other benefits. But the only VC I've ever noticed it to be actually useful for is a cultural 100k.
I voted Seafaring and Scientific since the poll asked for favorites, if it had asked for 'best', I would've said Ind/Agri.
Militaristic doesn't make as much difference for GLs as you might think. Its even odds that you will generate a Great Leader within 10.7 elite victories with a non-militaristic, and 8.0 elite victories with. Any war that's going to last 8 combats will last 10.I didn't know MGL's could rush wonders before conquests. That would certainly make militaristic more appealing! Just because of the stupidity of the AI and the fact that they don't concentrate much on military even while at war makes armies really not all that necessary.
I agree that the Celts are the best, that agricultural trait giving the extra food in city means that you can run a pop rushing city on two irrigated grass.