Favorite Mana?

Favorite Mana?


  • Total voters
    158
I think a big part of how people vote is based on whether they judge a mana node mainly by its ultimate power (level 3s) or by its early game utility

Fire is undeniably a game breaker if you can get it rolling, whereas manas like Enchantment and Body are very useful even with just a few adepts in your arsenal. And Mind and Spirit are very influential at the Mage level from an economic/cultural standpoint. For an approach which doesn't rely hugely on magic the special ability is clearly critical.
 
Well for my part I don't have any real clear favorite, but if I had to pick my vote goes to Earth. Rust is amazing. Shaving a few strength off of enemy units is very powerful and is the difference maker in many battles. And Crush is fantastic as well.
 
Is it true that Gurid has +1 Banana affinity?

No it isn't, that was largely a joke to start with, but kept going because there are many people who would like to see Affinity able to scale off some resource OTHER than mana.

For all information on any unit, see the link in my sig "Unit & Civ Reference Charts"
 
Gurid SHOULD have bananna affinity :) Also the other giant monkey.

Leviathan should appear more, while we're at it..
 
Favorite: Mind (For Druids)



Most powerful: FIRE

There is NO debate.
 
Lol....I was only joking too!

I do like the idea of the more bananas Gurid has (and therefore needs to protect) the angrier he becomes......

He also fits in quite nicely as a Lvl 3 banana summons

Go :banana: :banana: :banana:
 
Me dumb brute. Me throw fire at people. (Of course, since I usually play Ljos, I need the stuff for any mid-to-late game offensives.)
However, it varies. Entropy's Balors are way better than anything Fire mana can offer if I'm playing Sheaim, because their Stigmata usually gives them a hefty bonus... sometimes, it's like having a multi-use meteor storm.
For my Keelyn-Order hybrid, I've discovered a fondness for life mana to help my freakishly mutated paladins sustain epic wars, with a bit of Law on the side for flavor and to maintain my empire.
But mostly, I gotta vote fire. Seriously, it screams "Nerf Me!"
 
I think its quite sad that Water is so popular. Its only good use is for Spring to handle Blight effects. Everyone has to take a node that isn't otherwise useful or interesting to micromanage their terrain a little bit. I do the same and always feel kind of disappointed to be doing it
 
How DO they appear anyway? For now I wrote it in as the result of a random event, but I haven't played a full game since they were introduced, so haven't seen them actually come into play yet.

This is a good question.

I often see the announcement that "a great beast has appeared on the edge of civilization." I'm not sure where the edge is when you are playing a toroidal (sp) map. ;)

I have had Marmaduke or Marmalade show up twice and Gurid appear once. However, I have seen that announcement many times.

I've said that spotting these two overgrown primates for the first time is a moment to remember in FFH2!:)
 
I think its quite sad that Water is so popular. Its only good use is for Spring to handle Blight effects. Everyone has to take a node that isn't otherwise useful or interesting to micromanage their terrain a little bit. I do the same and always feel kind of disappointed to be doing it

I agree. I think water 2 should let you paint Rivers, and water 3 raise land from Coast tiles, personally.
 
are mana nodes supposed to disappear when you teach adepts new spells? (water node disappearing when i teach my adept spring)
 
I just had a random, disjointed thought: what if Spring and Vitalize spells were removed from the game completely and the upgrading of terrain became a passive effect of Nature mana?

then you wouldn't need to make a water node for spring, the AI that doesn't know how to use spells can get upgraded terrain, and the micromanagement aspect is removed (I have a personal vendetta against terraforming effects ever since playing Alpha Centauri)

are mana nodes supposed to disappear when you teach adepts new spells? (water node disappearing when i teach my adept spring)

No.
 
I think its quite sad that Water is so popular. Its only good use is for Spring to handle Blight effects. Everyone has to take a node that isn't otherwise useful or interesting to micromanage their terrain a little bit. I do the same and always feel kind of disappointed to be doing it
Ever been on the bad end of a Tsunami? On coastal tiles it makes a meteor storm look like a joke. If you're playing Archipelago, or a high water-level Lakes map, you can do some disgusting damage with that.
 
I can't believe I'm the first to vote for Death mana. In the late game as the Amurites, you can train an endless army of essentially 6-strength skeletons thanks to Govannon and a lichified Hemah with Combat 5 and Twincast. Plus it gives you Contagion, two decent summons, and double the limit on Archmages. What's not to like?

Why would you turn Hemah into a lich???
 
So you can switch religions without him abandoning you, of course. It allows you to have religious heroes of multiple religions, in effect, since Hemah doesn't have any special abilities he loses when he become a lich.
 
Hemah doesn't show up until the late game most of the time. If I build Hemah, it is bacause I want to run OO. Once I have him and a few archmages/liches, I'm ready to roll. You have to sacrifice one of the three limited liches to use Hemah this way. I think he is much more useful as a 7th Archmage than having one of the 6 with a hero promotion. Just my 2 cents.
 
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