Favorite Unrestricted Leader Combo

I like Ragnar when I'm planning on fighting, and Elizabeth when I'm planning on doing a space race win. Favorite civ recently has been england for their awesome UU and pretty good UB. HRE is another favorite, though they have the absolute worst beginning techs. At least the starting scout increases the chances you'll get a tech from a goodie hut. . their UU really isn't anything special, i still prefer crossbows for my melee stack protectors.
I also like mali with wang kong. skirmisher rushes can be pretty effective, and protective skirmishers make it easy to defend in the early age. I rarely go on the offensive until I get rifles.
 
Liz of the Dutch on archapelago.

Build the great lighthouse, spam island cities and make nice with the AI til the dike. If you get to steam power there isnt really any point playing on.
 
I am currently enjoying Izzy of the HRE. I am using Spirutality and christianity to spread like herpes in a community college dorm! I have the Pyramids and Shengdon Papaya and I switch my civs to whatever I want. I am cranking out pikemen and musketmen in 1100AD, and I have Suvivorman of Germany doing my dirty work!
 
Currently playing With Napoleon as India and thats insane ... Fast Workers is imo one of the bests UU's there is ... simply because they are usefull from 4000 BC to 2050 AD ... Charismatic keeps the steam up if you want to war and Orgenized keeps the builder steam up early game where your Fast Workers gets the cities up to a good pace fast enough ...
 
Currently playing With Napoleon as India and thats insane ... Fast Workers is imo one of the bests UU's there is ... simply because they are usefull from 4000 BC to 2050 AD ... Charismatic keeps the steam up if you want to war and Orgenized keeps the builder steam up early game where your Fast Workers gets the cities up to a good pace fast enough ...

If you like that combo, try Pacal of India. The financial/expansive + fast worker combo allows for breakneck early expansion/growth with an extremely powerful economy. No happiness bonus, true, and that can be a problem when you have the potential for more or less unrestricted growth... But I don't find happiness to be that huge a problem in the early game
 
i see your point but still ... i'd rather have Orgenized than Financial, and Chr is just as much for when i want to war :p
 
If you like that combo, try Pacal of India. The financial/expansive + fast worker combo allows for breakneck early expansion/growth with an extremely powerful economy. No happiness bonus, true, and that can be a problem when you have the potential for more or less unrestricted growth... But I don't find happiness to be that huge a problem in the early game

India's UB helps with happiness...
 
Unrestriceted leaders is just plain cheesy.

If you think you have skills , then dont use it.

Or use it, and play in harder settings. If Emperor is beyond your skills, but playing Boudica of Rome makes it possible but very difficult, it's a good test of your skills.

Besides, this is a game, not a pissing match - play to have fun, not show off your virtual Wang Kon.
 
I am cranking out pikemen and musketmen in 1100AD, and I have Suvivorman of Germany doing my dirty work!

:lol: Khmer leader, I presume? (I also refer to him as Survivorman :crazyeye: )

Darius of Portugal on Archipelago looks interesting. Financial/Organized and Feitorias makes for a mad colonizer, methinks. Haven't tried it, but it looks promising.
 
Alternatively, you can take Civs and Leaders which don't work well together and play a more challenging game, instead of playing Liz/Booby/Darius/Nappy of whoever.

If that's the case, than I would guess Charlemagne of America (or another ill-suited Civ) would make quite an interesting challenge.
 
In my opinion, Financial and organized are the best traits on emperor and immortal level because commerce is usually the bottleneck. Organized is the best of the two because it also provides building bonussen on two essential buildings:courthouse and lighthouse.The dike is in my opinion the best unique building closely followed by the feitoria and the rathaus.
Darius is the best leader combining financial and organized.
Agressive/protective: - I usually specialize one city in building military units so I do not need the extra promotions in ALL cities.
Creative: - culture is less important.
Industrious: -/+ wonders are less important,except national wonders.
Philosophical:-/+ handy in the beginning however GP-production levels off quickly. University bonus is nice
Spiritual:-/+ handy but a good player avoids switching civics too much.
Charismatic:-/+ looks very good on paper still there are enough ways to avoid unhappy people for an experienced player. Experience bonus:I usually specialize one city in building military units so I do not need the extra promotions.
Imperialistic: - handy in the beginning however GG-production levels off quickly,settler building is only important in the very beginning.
Expansive:+ good civic after organized and financial the best: harbor and granary are essential buildings for every city and health is important for quickly building an empire.

So I would chose Darius of the Dutch,Portugues,HRE.
Mehmed II with expansive,organized is second choice and Pacal 2
third with financial,expansive.


Down under my explanation why commerce is the bottleneck and how I adjusted my playing style to this.


For the higher difficulty levels( emperor and immortal, deity is crazy) at random settings without having to dependent on luck space victory is by far the easiest.
Cultural victory is also very easy at random settings but luck is needed since your civilization will lack a big modern army to defend itself. Also I dislike cultural because it is unbalanced and simplistic(you only need three cities and have to pump up the culture slider and than build a large but obsolete army to defend these three cities).

Domination,conquest is impossible without extreme luck because capturing and especially holding cities takes a lot of time because of the exponential strain war and captured cities puts on your gold, even if you are succesful you risk being defeated by weaker civilizations who win by cultural or space victory. If you win domination or conquest on emperor and immortal at random maps you must be a very good Civ 4 player.


SPACE VICTORY GUIDE on immortal/emperor

To acquire space victory teching and a large empire to quickly built the spaceship is essential. For teching AND to sustain a large empire gold is needed, so in my opinion gold is the bottleneck on emperor and immortal.
Om emperor I have won with most leaders by focussing on teching and citybuilding while maintaining a small but strong modern army and navy(strong enough to defend and deter aggressive leaders) . Teching order is ofcourse dependent on the resources available and the maps(water, no water) etc.
Alphabet,pottery, bronze working,mathematics are essential for early and sustained teching: Chop the woods,build cottages on them an build research in your cities. Alphabet is the most important! Consider masonry if stone is near and you have a good chance of building the piramids. Still piramids will mean long term benefit but you risk bad early development.

In general I do not build world wonders ( takes too much time,timing of building is forced upon you)
Only exception is the Three Gorges (I reserve usually one or two engineers for this one, needs river tile city). National wonders are much better since the timing of building is free. Oxford,Moai statues,Heroic epic,Wallstreet are my favorites.


Citybuilding(everycity,library,observatory,university,lab,factory,forge,bank).
Every other building is optional depending on the specific game. Altough I stated that gold is essential I usually focus on building in the following order science,production,commerce etc. I usually build 8 cities.

Capital is the science city (build Oxford and National Park,Academy) and produces research if no important building orders are available.
I have one production city(Military Academy,drydock, barracks,Heroic epic,Moai statues or Ironworks,build mines no windmills here) for all purpose unit building. One commercial city(cottages,Wallstreet!, ALL commercial buildings here, corporations optional if circumstances right:Sid's Sushi is the best) build ONLY wealth here most of the time.

The other cities are minor science and secondary production cities and the city furthest from the capital but still central in the empire has a forbidden palace(therefore I build 8 cities). In general I prefer building cottages, a Town can become a Farm in one turn, however a Farm will take forever to become a Town. Also commerce is more important than food.

Military units:build not to much units(stay below the upkeep for units delete warriors,archers but upgrade less costly upgrades rifleman>infantry) and keep them modern. Remember your military is primarily for self defense not for conquest. Build in one production city for maximum promotions and buidling speed. Expand and modernize your military if diplomacy is souring,sometimes this prevents war. City defending gets the highest priority so build city garrison units with the garrison promotions. Navy is important to protect vital sea resources.Get oil! Even if its means travelling all over the world.
Focus on battleships they do collateral damage.



Civics order is dependent on the specific game.

In general very early:none at all, unless spiritual leader.
Slavery is not an option.

Early/mid game organize building (if religion has spread),mercantilism,constitution,bureaucracy,serfdom.
Free market is sometimes better than mercantilism.

Mid to late:constitution, bureaucracy,enviromentalism,emancipation,free religion. Free speech(+2 gold town) is good but bureacracy is better if you have a big capital and still small minor cities. Count your towns in your minor cities there is a turnover point!

State property really is not necessary with 8 cities and a strategically placed forbidden palace. Also enviromentalism is absolutely necessary for big cities and the windmill bonus rules.

Late to very late universal suffrage(build cottages!), free speech(build cottages!),enviromentalism(build windmills!),emancipation,free religion.


I recently won a space victory with Darius of the Persians on immortal at 1952BC(random settings). I started on an Island and build 8 cities, at the time I came into contact with other civilizations(7) I was last in score and science but had most science and production buildings in all cities. By clever downtrading(only trade with the lowest score civ) and avoiding uptrading(trading with the most powerful civs) and science at 80-90% I slowly gained scientific dominance and climbed the score tree. While keeping a small but strong army and navy.

At 1900 I was second in score but Toetanchamon(first) was bound for a cultural victory. Every Civ was Friendly or pleased with me, I had avoided war by using a generous trading policy and neutral stance on all policies. At around 1910 I razed in a Blitzkrieg using my modern mobile army(modern armor) and navy the two most cultured cities of Toetanchamon. Although Toetanchamon's army was much larger, because of me razing his two strongest cities, and threatening others I forced him to seal a peace treaty. This gave me time to to build the spaceship.
 
@Conanski

You have some good points in there although I do disagree with the commerce vs food. Running Hybrib games you can still do a good commerce city or 2-3. In the early game I feel food-mines for fast growth then once your core cities are established, then cottage after Emancipation (100% growth)
 
An interesting strategy would be to pair the Inca with a Philosophical leader. The UB basically acts as a cultural trait, and since the Inca start with Mysticism they can try and go for an early religion. Even if they miss, Priesthood is available right then, which allows for Writing more cheaply and provides an immediate set of prereqs for CoL (courthouses and another religion). Two temples allow for two priests for very early Great Prophets and thus Shrines, and the economy stays afloat for a long time. Quechuas also hep with defence early on and lessen the immediate need for Mining, uness an aggressive rival is next door, and even then Hunting and Archery are cheap enough for a detour.

The leaders in this case depend on the second trait:

- Lizzy: Would compete with Darius for the best economy.
- Frederick: See above, compounded by cheap courthouses and lighthouses.
- Suleiman: Cheap Settler production now becomes much more interesting.
- Alexander: The Quechuas get a small boost, but this strategy is more geared to a cultural or Space victory.
- Pericles: Creative negates the UB bonus and he gets no immediate building bonus, but the library is available quickly to make the transition to scientists earlier, allowing a quicker Great Scientist to be settled and providing a large tech lead. A Cultural victory is also slightly easier on paper, but the jury is out on this combo.
- Lincoln: He doesn't provide much here, as the Temples will combat unhappiness before luxuries while Quechuas have difficulty acquiring enough XPs in combat to make a difference.
- Sitting Bull: Limited benefit unless Archery is available, then REXing can be done with less fear of Barbarians.
- Peter: The extra health is of very limited use early on, but the UB is in service much quicker as are workers, which help create enough population points for specialists and, if more workers, quicker improvments, especially roads, when, with an Open Borders, allow trade routes and religions to spread faster.
- Gandhi: No anarchy saves some time, but also allows you to select as your state religion the first one to spread to the AI via a free change. The free Missionary can spread it. Meanwhile, the temples are cheaper for faster priests.

Sounds great for cultural, space even diplomatic victories. This strategy would work well with any philosophical leader with a starting tech of Mysticism (India), but the UB gives it a big kick and makes Stonehenge redundant.
 
Boudicca of Rome is a no-brainer but in fact any Aggressive or Charismatic leader with Praetorians would do very well. If we would like synergy with the Roman UB, the second trait could be Philosophical, so Alex or Lincoln.

I would swap Babylonian and Sumerian leaders. Hammurabi of Sumeria: research BW and Priesthood, build lots of Vultures, capture lots of cities, build insanely cheap Ziggurats. Gilgamesh of Babylon would be a culture monster: cheap Gardens guarded by protective Bowmen.

Darius of HRE = spam cities like no tomorrow, build these cheap Rathauses and watch your skyrocketting economy.

Hammurabi of Zulu = like Darius but weaker economy and stronger army. Go, conquer, heal, build Ikhanda, build Courthouse, rinse, repeat.

S.
 
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