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Favourite part of Vox Populi?

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What is your favourite change that Vox Populi made?

Mine fixes my biggest gripe with vanilla Civ V - the happiness system is reworked and wide empires are viable. It feels much more like Civ IV, where good city placement and growth are rewarded.

The AI is also surprisingly ruthless. If they sense weakness, they will attack, including each other. I've played through a few ancient/classical eras now and they've all been a mess of wars. Just like real life I guess. So much fresher and more dynamic than vanilla or Civ VI.
 
So i consider things like the AI “improvements”, they are massive but still in the vein of “take old stuff and make good”.

In terms of a true change...I think the cs quest system. Made cs use so much more fun and interesting
 
For a single feature, I agree with Stalker0, the CS quest system is very fun and really makes the CS way better than base game. Especially along with the revamp to CS in general.

But overall I think one of the best aspects of VP is how much choice you have, there isn't a set optimal strategy like there was in base BNW. The most obvious example is the social policies, you would take Tradition/Liberty (and even then Liberty was often a worse choice) and then get Rationalism as soon as possible. Now, all of the policy trees are viable. But also generally with a lot of other aspects, like not having to rush for science buildings (like universities). So the overall balance would be my favorite "feature". It means that I get a lot more options.
 
Consistent challenge against competent AI opponents, rather than every game being a runaway (whether for you or the AI) decided within the first 2.5 eras.

Losing a game actually makes me feel "I did something wrong" and winning a game actually feels like an accomplishment. That's not easy to do in a strategy game with randomly generated opponents/maps/everything.
 
I like it that Crossbowmen rush or any sort of rush tactics is no longer viable in VP.
You are required to be more flexible and respond carefully to the changing situation.

Also the AI, and Happiness system.
 
AI, hands down

Having competent opponents completely changes the whole experience just on its own. I feel threatened while playing which is an experience I dont think I've had playing civ vi once.

Combine that with the changes to the happiness system, city state interaction etc etc and Vox is just a masterpiece
 
Pretty tough question, if i were to choose a single feature it would be laying a good base for modmods esp. something like 4UC; it adds extra content comparable in amount to a full game.
 
Yeah the Military AI and other AI is the best. It is so unfortunate that we have the best 4x game and the worst interface. Having to move one unit at a time across the map with a mouse is unhealthy on hands/elbows/shoulders. At least Civ6 has escorts and corps (which is still inadequate).
 
The way the developers respond to suggestions... they often question the rationale behind them, think about it, and within a couple of releases start to address it (if it’s merited). They also have plenty of ideas of their own- their dedication to an unpaid project is staggering. The regular turnaround of betas is also astonishing
The result of this has been the best AI and game ideas I’ve seen. Vanilla had got very formulaic (in my case getting a DV). Once you were winning, stopping you was impossible. Now, I’ll still win... sometimes... with the occasional reload
 
The tech tree is sooo good. Every single technology provides something (and usually several things) of value, while furthering your progress towards something else that's even better. Every route through the tree has its own uniqe benefits and the amount of strategic depth and variety this brings to every single game is amazing, where civs have to decide on doing different things instead of just going crazy with science and doing everything at once. Though it does make anti-synergy between unique stuff such as Denmark and Polynesia very painful.
 
The tech tree is sooo good. Every single technology provides something (and usually several things) of value, while furthering your progress towards something else that's even better. Every route through the tree has its own uniqe benefits and the amount of strategic depth and variety this brings to every single game is amazing, where civs have to decide on doing different things instead of just going crazy with science and doing everything at once. Though it does make anti-synergy between unique stuff such as Denmark and Polynesia very painful.
Those antisinergies are on purpose ;)
 
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