Thalassicus
Bytes and Nibblers
Ah I see! 


I also buffed islands significantly buffed over vanilla levels, with lots of extra Stone (happiness), Atolls and Coal (production).
Can someone please point me towards the continents plus mapscript?
The Demark+Maps combo is $7.50, or $5 apiece separately. The map pack is by far my favorite of the paid dlcs. The various leaders I only played a few times... I wouldn't download leaders at all, if not for the fact I need to know how to mod them accurately.

Can we consider a consolation prize for the person who comes up with the most creative winning strategy? On King level you have a fair bit of breathing room to try out new approaches.
→ sell pearls +240
→ purchase worker -230

and +30
1
(plus a massive instant gold/influence boost). This would give plenty of food to work the marble and 2 river hills. That combined production capacity can build the Pyramids in about ~10 turns for a 3rd settler.Based on what's visible at the starting location, this is a possible build order if we settle in place:
The Great Lighthouse turns the water into 3
- Scout → worker
- Masonry → improve marble
- Purchase Monument
- Liberty → Citizenship → mine forested hill
- Sailing → purchase workboat for -150
- Sell pearls for +240
- Purchase worker for -230
- Calendar → improve sugar
- Sell marble and sugar for +480
- Start Great Lighthouse
- Collective Rule → Settler → 2nd city
- Optics or Philosophy
- Use Great Lighthouse's free Great Merchant at start of Classical era for +700
and +30
- Ally with citystate for more
to expand
1
, providing plenty of food for Washington to work the marble and 2 river hills. This production capacity can build the Pyramids in about ~10 turns for another settler.
Some of the gold from resource sellage might be needed for early defenses if there's a hostile AI nearby.
1
coast is better than 3
farmed riverless grassland. I think the marshes could be mostly ignored until the renaissance, when they might be cleared for 2
4
villages after Economics. A specialist economy would likely be very useful at this location since the land tiles are low yield.
short-term production. It also picks up 1 river grassland and 2 river floodplains on the 3rd ring. We can still access the marble within the first few border expansions if we move, but the Pearls will take longer. I think either location is good.That's what I'm thinking too. This location actually seems rather production-heavy to me, with these land tiles within range of the capital if we settle in place:
7 hills
6 forest
6 plains
4 marsh
1 grass dry
1 grass+cow
2 grass+sugar
Most have decent hammers but low food, so we need to look to the sea for food. Even with cleared marshes, 31
coast is better than 3
farmed riverless grassland. I think the marshes could be mostly ignored until the renaissance, when they might be cleared for 2
4
villages after Economics. A specialist economy would likely be very useful at this location since the land tiles are low yield.
Moving one tile to the northwest sacrifices some long-term production while gaining +1short-term production. It also picks up 1 river grassland and 2 river floodplains on the 3rd ring. We can still access the marble within the first few border expansions if we move, but the Pearls will take longer. I think either location is good.

I'm a bit worried that this is going to proceed using the absurdly powerful Aesthetics. I am guessing that players who use Aesthetics will easily outperform those who don't.