Does the Jersey system count? Because I'd like for it to be removed from my games. Sweden should be blue and yellow so why is white an option sometimes? I know some people like it, and it might help people with vision problems, so I'm fine with making it optional. But that's one option I'd like to turn off personally.
Well, firstly is not just yellow and gold, altough mainly yellow and gold, white is also prominent in the greater coat of arms of Sweden (see spoiler below). I personally consider a blue on white scheme for sweden a funny nod to its (temporary) domination of Finland.
Nevertheless, on topic, I think it has to be kept as others have said...
I think it was a practical step that needed to happen with so many civs in the game--ever seen Sweden, Pericles, CdM, and Lautaro next to each other? Or Hojo and Tamar? I have. But some jerseys could be better chosen.
I had enough vanilla games with Arabia-Kongo being a yellow blow (it was the same yellow), or Pericles-CdM, which only were differentianted by a slight shade of blue (really difficult to tell apart units when some had the transparency for having been moved.
I agree the choice and the reduction/simplification of colors that came with the Jersey system should be removed as well as the
awful selection of some jerseys, but not the Jersey system itself.
Ideally, you shold be able to re-pick one of the civ jerseys at any time in the game (i.e. having it as a selectable menu in the leader portrait).
I've modded my own colors in the game (you can expand the pallete as much as you want), and re-colored all civs to make use of it while having all interesting and relatable colors, and I
love it.
I'll add maybe a slightly contentious point: One unit per tile (1UPT).
here is my controversial take of the day. get rid of range, except in the modern era. first of all, archers can't shoot over 50 km. second, humans ability to abuse range and the AI's incompetence using it is one of the key reasons why AI combat is so poor. if we are going to do 1upt, just go all in and make every war a horrible mosh pit.
I won't like the old Stacks of Doom, so I won't say completely unit-per-tile limit should be removed, but clearly the system could get greater reworks. Some good ideas have been posted. I've been thinking lately also about some army-combined arms implementation, in which each tile could fit different kinds of units providing specific benefits. This would also allow protecting siege and archers, allowing to reduce range to 1, except for late game units, which is more sensible.
In the same fashion, allowing non-coastal cities to produce naval units/sea trade via the harbor district I think is also a mistake. Navies are notoriously useless in 6, while in 5 they were dominant. This is because of how essential coastal cities are in 5 for trade, and how vulnerable coastal cities then likewise are to naval units.
I disagree about harbors. Previous civ games, your city placement was heavily influenced if you had coastline available, as only coast spots were valid if some tiles would fall in water (Civ V -and by extension VI- extended city range), just made it worse. Breaking this was necessary. Navy warfare is still useful in Civ VI, altough some steps could be taken to improve it, yes.
Some other things that need to be improve rather than go:
> separated science and civics is ok, along with eurekas and inspirations, but progress should be tailored so these do not speed-up the movement trought the tree that much as it is now. To be clear: it is not that the later ears are that bad, is that you spend a lot of time on these because you just had 20 turns in each of the previous ones. Either give more techs/civics there, or make them longer to investigate.
> religious combat is interesting, but ends being tedious as hell. Religious may need to be reworked to work more passively (i.e. missionaries, apostles and inquisitors have area of effect which slowly influences cities, instead of charges). Some kind of religious combat, in which religious units slowly take "damage" when entering the area of other unit, could be considered, but it should not be as active as the military layer.
> world congress needs to be improved. A lot has been said on this an other threads.