Me too. However sadly at the current speed it will not be done in quite a while I keep getting higher priority stuff to do and I haven't written a single line yet I'm not sure that is the best implementation, but I am in favor of bonuses for getting big. We can add bonus based on total population in a yieldgroup and stuff like that. One interesting option is to limit production bonus based on people in the plotgroup. This could be done logarithmic just like culture expansion meaning you quickly gain some, but then you really need to glow to gain more. The formula needs to be modified though as gaining a new level at 10, 100, 1000 people is a bit.... you pretty much won if you gain 10k people in one plotgroup, production bonus or not. We could also set a production bonus cap based on this. We just need to brainstorm on what we want it to do and ideas are welcome. We will worry about how to implement the ideas later which mean we ignore CPU usage and stuff like that for now. Just show up with whatever you can come up with.