Simon_Jester
Prince
- Joined
- May 13, 2011
- Messages
- 495
That was a universal constant of the human condition for most of the species's history. In most parts of the world, either the nomadic hunter-gatherers eventually settled down in relatively nice places and started building towns, or were pushed aside by other town-building peoples.The aboriginals didn't get into farming or animal training because they were a race always on the move. Because of the harsh australian climate the whole tribe moved from place to place.
For the Australian aborigines, that didn't have a chance to happen until foreign colonists showed up to take the place away from them.
The aborigines were not the first to develop tools; homo habilis and homo erectus were using tools at a point in the past ten or twenty times longer ago than the human settlement of Australia.They never really settled anywhere permanent. The aborigines were said to be the first to develop tools and some of the worlds oldest paintings and carving are in Australia.
Also, the old paintings and carvings are a consequence of the Australian climate- put something on a rock face in Australia where it's sheltered from wind erosion and it will last a long time. Similar art exists on other continents (cave paintings), but not so much of it survives.
Well, just on general principles I'd like to see more civilizations have unique units in the post-gunpowder "beyond the sword" era. It's not actually so bad as it is, there are plenty of civilizations that do. But since personally I like to fight wars in the modernish era, I like it when there's more distinctiveness and diversity from having unique units there.The Iroquois UU is a Musketman replacement. Point taken though.
Put it this way: how many Archer, Axeman, Swordsman, and Knight replacements are there in the game, compared to the number of Rifleman or Infantry replacements?
Unfortunately, I'm having trouble thinking of specific examples of where it would make sense.