There was an experimental change in 0.9.5 that wasn't meant to be released but was. It changed the rate at which units earn promotions. There's been some feedback in favour of it and some against so I thought I'd bring it all together in this new thread and see if there's some middle ground.
Firstly, feedback against:
And secondly, feedback in favour:
Clearly there are issues early, with the Barracks and the higher threshold of the first promotion making it very difficult for units like scouts and non-warships to earn promotions. These are potentially fixable though; for example, the Barracks could give more xp than it currently does. What issues arise later on?
I've not got a firm opinion either way yet. I like the idea of encouraging quality of troops along side quantity but I also don't want to needlessly unbalanced something that works well. Your thoughts and ideas are welcome. What are the best aspects of both approaches and can we combine them in some form?
Firstly, feedback against:
I am not sure what prompted the change so that promotions are now at 5, 10, 15, etc.
On just the first promotion, I do not like the change.
Barracks no longer is enough to provide a promotion, by itself.
Yes you can get a promotion with the addition of a military instructor or the right civic.
(Stables add for mounted units.)
Thus early on, all of your units are unpromoted.
Yes those with 4 experience are likely to get a promotion if they survive their first battle.
However, you have reduced the power of the barracks greatly.
At the same time those traits that provide free promotions and special units are relatively stronger.
I thought the barracks was meant to simulate the difference between well trained troops and less trained troops. Now there is no visible difference when they meet in their first battle. (In addition, you had battle-tested troops, etc.)
No final opinion yet on having further promotions spaced an equal distance apart, rather than an increasing distance apart. However, this change also does not have the right feel to me.
Another thing I don't like about the XP system, having just started a game...
I used to be able to have scouts, by intelligent positioning, fight wild animals and get useful promotions- especially Woodsman II, which makes them far more effective. Now they need 10 XP to get there, which takes an impractical number of fights.
All in all, the effect of the new change is to make it very difficult to make good use of promotions in an army. Only a tiny core of elite troops can have more than one or maybe two promotions through combat experience, which unbalances a whole range of strategies relating to war by making high-level promotions trickier to access, and stopping warlike civilizations from building double and triple-promoted units by use of various experience-granting methods.
And secondly, feedback in favour:
You know, I think you shouldn't revert the promotion stuff. Actually your mod is the first one I play where promotions make sense. Normally, in particular at higher levels, I don't mind about promotions, your units get promoted and so the AI's, but in the end the war is a question of quantity not quality. Having some powerful units (real veterans!), instead, gave me a possibility to manage the military production in a new and different way: I could really choose what units I wanted to produce and why. Despite one of the "tips" in the loading window of BTS, I really find useless to analyze the units of my opponents and I always build the stronger offensive units and, sometimes, the stronger defensive units. But with your easy promotions, becomes very important to choose wisely the units to build.
Also having very strong units makes their update more palatable. In fact, in particular at medium-high levels, I prefer to build new units and keep the money in my pockets (which I can spend, for example, to rush a building, something that gives you more advantage than a unit update).
Clearly there are issues early, with the Barracks and the higher threshold of the first promotion making it very difficult for units like scouts and non-warships to earn promotions. These are potentially fixable though; for example, the Barracks could give more xp than it currently does. What issues arise later on?
I've not got a firm opinion either way yet. I like the idea of encouraging quality of troops along side quantity but I also don't want to needlessly unbalanced something that works well. Your thoughts and ideas are welcome. What are the best aspects of both approaches and can we combine them in some form?