GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
Personally I'm not interested in 3D leaderheads.
Animated leaderheads are the way of the future.

Think of when you upgrade your computer.

Personally I'm not interested in 3D leaderheads.
Animated leaderheads are cool, but to make them work, I think they must have a consistent style (animated/non-animated mix would be a no-no) and shouldn't be as exaggerated as some of the CivIV leaderheads. I think it could be possible, for example, Ekmek's Kossuth is very, very good and not very goofy.Animated leaderheads are the way of the future.
Think of when you upgrade your computer.![]()
I like the term Platoon, but not sure about "combat". Perhaps "Beam Platoon"? That way it's also less laser-specific - since it's sitting at Nuclear Physics - and could refer to quite a range of energy weapons (like masers, particle beams etc.). If you do rename them, I think the names should be consistent, i.e. if there's a "Scout Patrol" -> "Beam Platoon", the next unit should also be a squad/platoon/troop etc.They don't seem to use lasers. Perhaps a more generic Combat Platoon, to represent the first real combat unit in Planetfall?
Besides, a squad in military terms is about the smallest combat unit with on average 10 soldiers. Seems a bit small to represent a whole unit.
Something else. Could you check if you have the marinelab_worked.nif and believer_lot.nif in your assets/art/cities folder (you might need to unpack the .fpk)? I compared with v12 and both these files are not in v13 on my end.
EDIT: Of course, it's possible to make them shoot lasers or beams or whatever, shouldn't be too hard. I also think they could generally use a do-over, especially the weapon... perhaps I'm going to tackle them when I have time again.
Would it be possible to include some data about the non playable factions in the Pedia?
Because at this point I have no idea who they are and what they want. All I know is that they are from some expansion to SMAC that I newer acquired.
For the record, I used Squad because that word is one of the common terms used in SMAC for infantry unit names. For instance Impact Squad. In fact that sounds even cooler than Laser Squad.
Also for the record, during ACDG3 we Spartans came to the conclusion, based on the low human population, the usual percentage of the population in the military, and the amount of units one usually builds, to consider an infantry unit in SMAC was about 100 people. That's Company size. Unfortunately that word doesn't sound as cool as Squad or Platoon.
I don't have marinelab_worked.nif though. Could you please attach it?
I have a few times now, and once close enough so I could combat the partisans.
I think it's intended coding.
-Are there no Planet Busters in the game? I've been unable to build one even with Rubidium and Uranium.
_Are there no Thunderbolts in the game? Same results as above with all techs.
-Can only "city attack" add-on units reduce city defenses? (other than air,etc.)
-Is there no ZOC? (zone of control)
Yeah, for SMAC(X) it made sense to work on company level because of how that game depicts population numbers. Unfortunately, Civ4 uses a logarithmic increase everytime a population adds in a base.![]()
The Believer farm-->eden xml is done and tested, as is an arrival era farm-->eden continuation (not that a faction can have an Eden before hitting the Expansion era). Do you want the files for that or do you prefer until I finish the other factions? For the other factions I only need the PlotLSystem file. Graphics would be included in this first attachment.
Ok, after reading the change of the last big patch I think I have understand - if the resistance time has passed and the base isn't under the control of a faction again, it will become a Drone's base. Makes sense, but on high difficulty levels and in the late game this makes it quite unlikey that the Drones will get a base. The one in the sample save above goes one two turns later back to Morgan (after Zhak won an interstellar gate victory a turn before, BTW - turn 267 is a new AI record for me).
-If formers are imvisable inside their borders, why do natives know exactly where they are even from outside the zone? They make a beeline each time.
That can be changed in GlobalDefines.xml as far as I know.
All relevant info can be found in the leader trait info box.
-My aquaformers always get damaged when in their territory when native life spawns.
- Have had Helium since early game, no PB still. (Going on turn 500)
I've gotten city defenses reduced to zero by psions, in vitros and other ground troops.
Can I suggest this as diplomacy music for the cybernetic consciousness?
(It's the Ix diplomacy music for Dune Wars, but does seem that it could fit here as well.)
-If I've ordered a Penetrator to "Intercept" will it never intercept a LOC (air unit)? Again seems unbalanced to psi.
I noticed that you are allowed to pre-buy the Unity Modul SPs when using the advanced start mode.