lindsay40k
Emperor
Okay, so I've been giving some thought to the Polynesian Waka. As I understand it, it gains the ability to move into Ocean with Navigation? So it's kind of similar to how Polynesia works in Civ V, but I've never been all that happy with that depiction. It seems like it's taking the way the game is built to depict the square-rigged Age of Sail, and forcing a medium-distance island-hopping migratory culture to fit into that long-distance cargo-trading & conquering culture's space.
I'm also ruminating on how Earth maps drop Polynesia on an island in the middle of nowhere (how did they get there?), and how when a generated map does not do so then HR still has a coastline full of goody huts. Now... what if the Waka were in fact a Scout UU, available from the start, that is a weak naval unit capable of carrying one land unit, and can enter oceanic tiles that are next to coastal water tiles? That would give them a very different but still viable opening game and an early naval game that does not simply replicate renaissance period European colonialism, notwithstanding extreme outlier maps with no water or only tiny puddles.
I'm also ruminating on how Earth maps drop Polynesia on an island in the middle of nowhere (how did they get there?), and how when a generated map does not do so then HR still has a coastline full of goody huts. Now... what if the Waka were in fact a Scout UU, available from the start, that is a weak naval unit capable of carrying one land unit, and can enter oceanic tiles that are next to coastal water tiles? That would give them a very different but still viable opening game and an early naval game that does not simply replicate renaissance period European colonialism, notwithstanding extreme outlier maps with no water or only tiny puddles.