- Joined
- Mar 31, 2008
- Messages
- 14,928
Feud II
Background: The world looks like ours but is certainly not ours. This is the beginning of civilization! In the previous game, the players were simply members of the tribe. The game was decentralized and ran into many problems.
So, changes had to be made.
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Joining
All players begin the game as members of the upper class or "Aristocracy" if you will. All I need from you is a name. All players will be equally wealthy. Still a tribe of people (but that should be fixed quickly). The players are immortal but can be hurt, imprisoned, etc. First things first though, tell me where we should start on the map.
I will present a list of issues/stats at update (which are seasons). The Ruler (or rulers) are supposed to come up with solutions. Notably, players can PM me if there are actions they want to commit to during a turn. The game is, after all, about furthering yourself and your tribe. Maybe even in that order.
Drafting Orders
The most important part of the game are the orders. Every turn, I'll present a list of issues that must be handled. The players with the power to draft orders does so and doesn't have to get public approval before pushing through orders. However, other players may frown on this and act against it. As soon as the final orders are posted, the turn ends.
Background: The world looks like ours but is certainly not ours. This is the beginning of civilization! In the previous game, the players were simply members of the tribe. The game was decentralized and ran into many problems.
So, changes had to be made.
----------
Joining
All players begin the game as members of the upper class or "Aristocracy" if you will. All I need from you is a name. All players will be equally wealthy. Still a tribe of people (but that should be fixed quickly). The players are immortal but can be hurt, imprisoned, etc. First things first though, tell me where we should start on the map.
I will present a list of issues/stats at update (which are seasons). The Ruler (or rulers) are supposed to come up with solutions. Notably, players can PM me if there are actions they want to commit to during a turn. The game is, after all, about furthering yourself and your tribe. Maybe even in that order.
Drafting Orders
The most important part of the game are the orders. Every turn, I'll present a list of issues that must be handled. The players with the power to draft orders does so and doesn't have to get public approval before pushing through orders. However, other players may frown on this and act against it. As soon as the final orders are posted, the turn ends.