MagisterCultuum
Great Sage
Small nitpick: I said that all those promotions except Angel and Hero were my additions.
Gee... Well, thank Agares I just speak their tongue as a second foreign, I'm not actually one of them. (Aber doch mag ich euch, Deutsche!!!!4.) If that doesn't work throw your computer against the wall and follow what this kid did. http://tinyurl.com/syvyg
I'm noticing the same thing, Brigit has nothing but Hero when I capture her. She should certainly at least be an Angel.
She is a bit lackluster, but not as lackluster as Erzherzog described as she should have Angel and Hero, and Fire affinity. In my version, he has Angel, Hero, March, Blitz, Flying, Command I, Valor, and Crown of Brilliance (which she gains back after every battle), slightly higher strength, twice the affinity, and the Pillar of Fire spell, and I obviously didn't take away the unit's intrinsic immortality. Freeing her also starts a golden age, but only Good civs can release her. (Neutral and evil can release an equally strong Odio from his prison instead.)
Small nitpick: I said that all those promotions except Angel and Hero were my additions.
File "CvSpellInterface", line 5306, in reqDarkC
UnboundLocalError: local variable 'bThemocPresent' referenced before assignment
NameError: name 'reqSlaveTrade' is not defined
ERR: Python function canCast failed, module CvSpellInterface
Found another error when razing a city (playing the Scions)
assets/python\CvEventManager.py:2252: DeprecationWarning: integer argument expected, got float
Yeah, the no combat odds thing is just wierd for now, but noted incase it helps reveal something bigger later on.
[to_xp]Gekko;7504085 said:now that I think of it, the city that go unhappiness even though I had "avoid unhappiness" checked did NOT gain 2 unhappy faces by growing. it was at 7 happy / 7 unhappy, and it simply did not stop growth until it got 1 more unhappy face. I guess this was due to massive food production in that city, or maybe due to simultaneous turns. anyway, imho it should stop growth a little sooner to avoid such issues. possibly right after it gets to happy= unhappy. and having "avoid unhappy" ON by default would make sense![]()
First, i want to say that it's really a great mod, makes ffh even better than it was.
The new undead faction is one of the best in game, very unique with amazing units and structures, really like the style
Two problems i have encountered during my 405 turns game with the scions.
First, the Ai never use bombardment before attacking my cities, just send wave after wave of soldiers to die from my archers arrows.
it think it need some tweaking...
Second, the game is very laggy at the advanced stage, and i mean REAL laggy..im playing on large map with 9 players and i have never seen the game so slow when the turn ends.
am i the only one who had this problem ? i tried to lower my graphic but it didn't helped...
thanx for your work, and i am sure that next updates will make this mod even more amazing![]()