FF 0.43 Bug Thread

I reinstalled the FFH2034h and FF043,and also crashed after setuping map finished when a new game was create

EDIT:I click my mouse after setuping map finished to skip the pictures at the beginning of game,and don't crash any more

Great to hear that it isn't immediately crashing on a Vista machine. Can you try to disable movies in the .ini and options files and see if that helps? Seems off that it would crash to very early if this is the issue, but so far it's the only lead we have :)

Uh... A little help here? I launched .43 for the first time, then started up a game and... the HUD doesn't show up! There's just the map, units and no interfaces - no minimap, no action icons... not even a Civilipedia button... Help!
I have Vista, playing as the Scions. Does that matter?

Try pressing CTRL + I and see if anything happens.
 
# Occasional Goody Huts give nothing and just erase themselves
I believe that's a vanilla 'issue'; basically, the goody hut code picks from a list of all possible outcomes (for the relevant difficulty setting), not just all valid ones for the situation. If it hits one which can't be applied (for instance, healing your unit) then it tries again, but it only does this a limited number of times (presumably to avoid a potential infiinite loop) before giving up - that's when the hut just vanishes.

Alternatively, that might just be Foxford - the disappearing graphic triggers every time a unit moves onto it.
 
You are correct, the Goody selection process only checks for goodies that work a number of times as defined in NUM_DO_GOODY_ATTEMPTS global value. Mildly curious why they don't make a list of which possible goodies are actually valid for the player then select from only that list, but haven't seen such a function in the DLL anywhere thus far.

It should be fairly rare that this point is hit, so for now I have just added a message to indicate that it is indeed what happened. Then if it continues to be reported, we know something else is actually going on.
 
Playing the Austin I wasn't able to build neither Barracks nor Hunting Lodge replacement (can't remember its name now). After patch A I was able to build the Barracks but the Hunting Lodge isn't available yet.

Edit: checking the xml file I found out that Exploration Guild requires Cartography. So my mistake.
 
Maybe I'm missing something, or maybe it hasn't been implemented yet, but I'm unable to find anyway to build the Temple of the Gift with the Scions, but there are a number of units which depend on it. Any ideas?
 
just played my second game with the scions.
Always after I got an awakened I emediately got a second one the turn after.
This didnt happen in my first game. I intstalled patch A for the second game.

And its kind of harder to select a city by clicking on its name. it just doesnt lite up like it should sometimes.
 
hmm... vehem, after patch a , it is not crashing on the init now, its crashing after the load game is almost complete. fyi
 
just played my second game with the scions.
Always after I got an awakened I emediately got a second one the turn after.
This didnt happen in my first game. I intstalled patch A for the second game.

And its kind of harder to select a city by clicking on its name. it just doesnt lite up like it should sometimes.

Awakened spawn at complete random based on several factors; it's not unreasonable to get two in a row.

Maybe I'm missing something, or maybe it hasn't been implemented yet, but I'm unable to find anyway to build the Temple of the Gift with the Scions, but there are a number of units which depend on it. Any ideas?

Should be Code of Laws. Although if you are playing as Alexi (er... whatever her new name is; The Protector), I think she is barred from that particular building and everything it enables, because she is not Agnostic.
 
If patch A cleared up some of the Vista issues then it is XML typos. So somewhere there is still a small glitch which XP ignores and Vista whines about.

Bugger.


Damn typos are hard to find, and you cannot just train yourself not to use them.
 
If patch A cleared up some of the Vista issues then it is XML typos. So somewhere there is still a small glitch which XP ignores and Vista whines about.

Bugger.


Damn typos are hard to find, and you cannot just train yourself not to use them.


Gremlins in the code…”vistucks” my word for describing vista probs

hope can find um soon, i soooooo want to try this out :p
 
I got alwaystwo awakened units in a row. everytime one spawned a second would follow.
 
cosmetic issue: when adding items to be built, the lower part of the interface disappear.

interface.JPG

edit: playing patch a
 
I have no HUD display for tech advancement on top and my tech tree is all red. stays this way for multiple turns into the game. reinstallation of both FF(patch a) an FFH(patch h)does not fix. suggestions?
 
Should be Code of Laws. Although if you are playing as Korrina... I think she is barred from that particular building and everything it enables, because she is not Agnostic.

My guess, too, but that's not it. The civlopedia says both the TotGift and the Imperial Cenotaph are unbuildable by any civilization.

Xienwolf/Vehem: It was working OK in the first internal.

EDIT: Looks like the buildings need specific mention in CivilizationInfos.

Also: Is there any reason not to make the "Patrian Bazaar" a "Money Changer" UU? Currently the Scions don't have a Money Changer but get access to the P. Bazzaar at Currency. This *is* the way I set it up quite awhile ago. And while l assume there was a point then ATM I don't see a reason for it.
 
patch A.
Archos cannot buld Barracks etc...
Unit Brute and Chosen requires Barracks...
 
:)

Something very bad might happen if I don't head for the kitchen ASAP, but I think this is what's needed in CivilizationInfos. I'll check it if/when I get back.

Spoiler :
Code:
				<Building>
					<BuildingClassType>BUILDINGCLASS_TEMPLE_OF_THE_GIFT</BuildingClassType>
					<BuildingType>BUILDING_TEMPLE_OF_THE_GIFT</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_IMPERIAL_CENOTAPH</BuildingClassType>
					<BuildingType>BUILDING_IMPERIAL_CENOTAPH</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_VACANT_MAUSOLEUM</BuildingClassType>
					<BuildingType>BUILDING_VACANT_MAUSOLEUM</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_FLESH_STUDIO</BuildingClassType>
					<BuildingType>BUILDING_FLESH_STUDIO</BuildingType>
				</Building>
 
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