FF 0.43 Bug Thread

patch A.
Archos cannot buld Barracks etc...
Unit Brute and Chosen requires Barracks...

It used to be the case that if a unit required "BUILDINGCLASS_BARRACKS" (or "BUILDINGCLASS_TRAININGYARD" as it was), but the civilization had NONE set for that building, it ignored the requirement - did that change with 034 Xien?
 
Those that have no HUD just tab in and out... that fixes it..
when i first downloaded and played it got me to that point... but my units were given unlimited promotions... on turn 2 after setting up my city in turn one but this was with flavor mod on...
delete and reinstalled ff2 4.3 and h patch and reinstalled ff then the problem was it was not getting out of the map generation (1/3 of the bar progress).

patch a still has not fixed anything...
 
Bradeline's Well had no Entropy Mana when I started my first game...
 
I got alwaystwo awakened units in a row. everytime one spawned a second would follow.

I just tried to reproduce that and couldn't. (R.E., added some spawn-increasing buildings via worldbuilder). I've no idea what might be causing that - unless your capital's population is 105 or greater.

What Leader are you using? Any other settings you can think of that might be relevant?
 
must have been pure luck, happened 4 times in a row. i loaded an old autosave and its normal now.
 
Just downloaded FF043 and patch A and I'm running vista. Initially it took a abnormally long time for map generation and when the game started up there was no HUD. That was fixed by just tabbing out and back in. Now the problem is that map generation doesn't go past 1/3 of the bar.
 
ive got vista and patch a means i am able to start a game, but there is no interface. i can still play though hotkeys but thats no fun. especially with scions who i have no idea how they work lol

EDIT: to my amazement , when i alt tabed back into my scion game the interface was there! WOOT!

EDIT 2: im getting -1243074 gold a turn O_O on turn 47

EDIT 3: all my units have infinite Experience, able to get every single promotion on turn 1.

EDIT 4: cannot explore barrows (no option to explore) or dungeons (explore spell greyed out)

EDIT 5: my score is always zero.
 
Error when playing Scions with a friend. We both played Scions, and both had our own Alcinus. We both built the Thaumaturge's Keep, and when Alcinus died and came back to each of us, we could then rebuild the Keep in our cities.
I built the keep a total of four times times, two of the times were in the same city, which just enhanced the original Keep. I also lost a city with the keep in it to Alcinus when he turned barbarian, and the Keep remained in the city, but without the Mana bonuses or any other extra buildings attached to it.

Also not sure if this is a problem, but I received 17 Awakened units where as he only received 6-7 Awakened Units.
 
Error when playing Scions with a friend. We both played Scions, and both had our own Alcinus. We both built the Thaumaturge's Keep, and when Alcinus died and came back to each of us, we could then rebuild the Keep in our cities.
I built the keep a total of four times times, two of the times were in the same city, which just enhanced the original Keep. I also lost a city with the keep in it to Alcinus when he turned barbarian, and the Keep remained in the city, but without the Mana bonuses or any other extra buildings attached to it.

Also not sure if this is a problem, but I received 17 Awakened units where as he only received 6-7 Awakened Units.

The awakened spawn randomly, with the chance adjusted by certain buildings and resources. There used to be a spawn chance announcement each turn, but it appears to have been left out... Love to see it in again lol.

The Alcinus exploit, however, sounds like a serious bug...
 
ive got vista and patch a means i am able to start a game, but there is no interface. i can still play though hotkeys but thats no fun. especially with scions who i have no idea how they work lol

EDIT: to my amazement , when i alt tabed back into my scion game the interface was there! WOOT!

EDIT 2: im getting -1243074 gold a turn O_O on turn 47

EDIT 3: all my units have infinite Experience, able to get every single promotion on turn 1.

EDIT 4: cannot explore barrows (no option to explore) or dungeons (explore spell greyed out)

EDIT 5: my score is always zero.



Same here.
--I ran the game for quite a while and noticed all units in the game show the 'gained a level' effect.

--My capitol was just two squares north of a barrows and when a skeleton spawned it moved north to attack and turned into a spectre just prior to attacking.

--When goblin archers attacked, the warning given about enemies stayed on the square when they moved and a new one was displayed at their next location and so on, till they the expired attacking my nearly invincible level 100 warrior.
 
In that same game, apparently, even after 130 someodd turns (Normal speed) I can't re-explore the Broken Sepulcher; though it says, "City must work to become Broken Sepulcher" on it. It's in my cultural borders, but does it have to be worked by an actual citizen? Honestly, I'd think that'd, as far as logic goes, make it NOT become a dungeon again. XD

Somehow, though, I don't think it's supposed to need that, thus the message about it here.
 
Error when playing Scions with a friend. We both played Scions, and both had our own Alcinus. We both built the Thaumaturge's Keep, and when Alcinus died and came back to each of us, we could then rebuild the Keep in our cities.

Yikes! Thought I had that bug quashed. Obviously not... xienwolf seems to have a solid fix for it, though.
EDIT: I was able to apply xienwolf's idea in a workaround, with good results. The update should incorporate a proper fix.


the Keep remained in the city, but without the Mana bonuses or any other extra buildings attached to it.

I'll look into that...
 
im not getting any ui. ive downloaded both ffh2 and ff several times but im still not getting it to show.
 
Well, gota say, shes been holding together well. But we did finaly get an OOS at 3:30am...

Forgot the turn. But here it is. Me and Merd

In that same game, apparently, even after 130 someodd turns (Normal speed) I can't re-explore the Broken Sepulcher; though it says, "City must work to become Broken Sepulcher" on it. It's in my cultural borders, but does it have to be worked by an actual citizen? Honestly, I'd think that'd, as far as logic goes, make it NOT become a dungeon again. XD

Somehow, though, I don't think it's supposed to need that, thus the message about it here.

I need both logs to be of any use :)
 
FF 043 patch B , game crashes on initializing but I have vista so that's just normal :D

the new combat log gameoption is slightly messed up: I guess the "WARNING" part should be red, instead of "255,0,0,255-something WARNING" ;)

looking forward for a vista-compatible patch, thanks a lot to the whole ff team for this new version. :)
 
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