Finished probably my fastest game of FfH/FF ever (8 hours and change) and just had a few comments.
1. Not a bug, but will the FF races get entries in Victory screen?
2. I'm still really wondering what is up with how the game places the Infernals. Since I have an old machine, I was playing on a small Big-Small map with Islands mixed in. Now the Archos brought the Infernals into the Erebus and while there were buckets of islands, many large enough for 2-3 cities, the game placed them on a spur of land that allowed the Infernals only one extra square of land beyond the square Dis was in! So not only couldn't they expand, but about 20 turns later, they got wiped out by Buboes!
3. Which brings up my next question/gripe: shouldn't the AC 'horsemen of the Apocolypse tend to go after good races? Or are they there to punish the wicked? Regardless, you'd think they should avoid the Infernals since they are sort of on the same 'team' as it were.
4. Found that the AI has a funny way of developing it's lands. Notice that my vassal by conquest, the Archos, were building forts on top of mana nodes and even the Svartalfar allowed cottages/hamlets to form on mana nodes. Not sure how that is supposed to help their Civ.
5. Not a bug per se, but sometimes the AI needs to suspend worker actions during war since they keep on improving their Civ and get whacked with ease instead of riding out the war in a city, ready to go to work when peace breaks out.
6. The Khazad spent so much time getting the RoK that they didn't get another city built until the turn before Khazad was overrun. Shouldn't the AI at least get another city built before embarking on a big Wonder project?
Any chance of barbarian zombies? They'd hit you and then you'd get a chance to get a modified enraged promotion that would turn you into a zombie. Units killed by zombies would become another zombie unit. How can you have a great game w/o hordes of zombies!

Maybe after awhile you get faster "28 Days" zombies who will chase after your units!